Truly spontaneous casting

Storminator

First Post
Came up with this house rule last night, as my wife couldn't decide what to take for her last "Spells Known."

Leave it open, and cast whatever spell you need. From then on, the spell is chosen.

PS
 

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IMC, the ability to chose your spells known is a feat for spontaneous caster who have an affinity for divination. It really reflects the foresight of a sorcerer who has glimpsed the future (where us players don't know what's going to happen). A locked door! And we're pursued by a raging beast? Oh, I just *happen* to have an open locks spell handy.
 

sounds like you're coddling your wife there, and that may have been the best move for RL reasons; I probably woulda just helped her decide, even if it was choosing 4 and rolling for it....
 

I rather like the idea! It fits with the whole budding inner arcane the sorcerer has got going on:

The Party: "Dang, the doors is locked and we can't possibly get through in time! Can't you do anything?"
Sorcerer: "I don't know, I'll try!" *extreme effort as they try to shape raw power from within* WHAMO! *door opens after the Knock cast breaks past the arcane lock*

That's actually a great method for play! Though the sorcerer would have to be careful about what they select at the moment, in case they select a "useful-at-the-moment-but not-so-useful-any-other-time" spell. Very cool and floverful idea though. Don't particularly see anything wrong with that at all! Me likes.
 

I like it too :) Now probably someone may find it too versatile, but after all the true benefit here is only at the time when you choose it: it may be the perfectly useful spell then, but later it may reveal itself suboptimal.

However in general I'm not against delaying character choices when the player is having problems with too may options.
 

Liquidsabre said:
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That's actually a great method for play! Though the sorcerer would have to be careful about what they select at the moment, in case they select a "useful-at-the-moment-but not-so-useful-any-other-time" spell. Very cool and floverful idea though. Don't particularly see anything wrong with that at all! Me likes.

I agree ... that's a perfect in-game reasoning of how some sorcerer's gain their new spells.

I would add in the "who wants to be a millionare" question though ... Is that your final answer? ... b/c if you just blab off anything you might get stuck with a really sour lemon. (the evil DM in me says don't ask just say "ooh, that's your spell ... good luck")
 

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