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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8546049" data-attributes="member: 6790260"><p><strong>"The power difference between casters and non-casters all too often leads to conflict, negatively affecting groups and especially DMs."</strong></p><p></p><p>Counter: "Balance is context-specific in D&D, and thus always requires DM effort. DMs need to learn to address problems when they arise; trying to swat down every possible problem is doomed to failure, so we shouldn't try."</p><p></p><p>Counter-counter: "While the DM's role is vital, we shouldn't let the perfect be the enemy of the good. The DM role is already demanding enough, and efforts to make problem-solving easier would be better for the game's current and future health."</p><p></p><p><strong>"Things every character can do should not be considered when evaluating class balance."</strong></p><p></p><p>Counter: "They absolutely should. Much, perhaps <em>most</em> of D&D is made of 'things every character can do,' and ignoring that aspect of the experience means designing for only a subset of what D&D is."</p><p></p><p>Counter-counter: "While we should not totally <em>ignore</em> these things, the whole point of class choice is the <em>differences</em> between them. Each class should account for the common, shared actions, but it must also bring its own contributions."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8546049, member: 6790260"] [B]"The power difference between casters and non-casters all too often leads to conflict, negatively affecting groups and especially DMs."[/B] Counter: "Balance is context-specific in D&D, and thus always requires DM effort. DMs need to learn to address problems when they arise; trying to swat down every possible problem is doomed to failure, so we shouldn't try." Counter-counter: "While the DM's role is vital, we shouldn't let the perfect be the enemy of the good. The DM role is already demanding enough, and efforts to make problem-solving easier would be better for the game's current and future health." [B]"Things every character can do should not be considered when evaluating class balance."[/B] Counter: "They absolutely should. Much, perhaps [I]most[/I] of D&D is made of 'things every character can do,' and ignoring that aspect of the experience means designing for only a subset of what D&D is." Counter-counter: "While we should not totally [I]ignore[/I] these things, the whole point of class choice is the [I]differences[/I] between them. Each class should account for the common, shared actions, but it must also bring its own contributions." [/QUOTE]
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