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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Asisreo" data-source="post: 8546107" data-attributes="member: 7019027"><p>Where does this expectation come from? Previous editions? The tone from previous, more mundane adventures that occur before the high-level things? Or from the way the book is written? Personally, from the way the book describes high-level adventures, I can understand why people expect all characters are assigned powers that seem to scale appropriately to the danger at-hand.</p><p></p><p>I suppose the implication is that the three pillars are equally as important. With the terminology "pillars," I can understand that it may imply that they are supposed to be equivalent or the whole structure will be lopsided, but the game doesn't mention that exploration and social encounters actually share equal importance as combat. Frankly, it makes sense. In "typical" D&D, the only time your character is threatened with death in 5e is using combat stats. Failed speech might lead to combat, and your combat stats are still relevant in exploration.</p><p></p><p>At the end of the day, D&D is a game that the designers just cannot predict. They can go the way of the board game with well-established, unyielding rules of play, but that tarnished the TTRPG experience. Even if the rules were completely balanced RAW and were <em>required</em>, some groups will end up homebrewing and getting frustrated by the rules without realizing how their homebrew effected it anyways. Like in monopolies case.</p><p></p><p>Do those contributions have to include out-of-combat utility? In combat, all classes add unique contributions that differentiates them far enough that even playing a barbarian or fighter can greatly change the way you play and the roles you fill, despite them seeming similar on the surface.</p><p></p><p>Note: I'm not being hostile in these discussions. I would like clarification and understanding exactly what you're expecting and desire.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8546107, member: 7019027"] Where does this expectation come from? Previous editions? The tone from previous, more mundane adventures that occur before the high-level things? Or from the way the book is written? Personally, from the way the book describes high-level adventures, I can understand why people expect all characters are assigned powers that seem to scale appropriately to the danger at-hand. I suppose the implication is that the three pillars are equally as important. With the terminology "pillars," I can understand that it may imply that they are supposed to be equivalent or the whole structure will be lopsided, but the game doesn't mention that exploration and social encounters actually share equal importance as combat. Frankly, it makes sense. In "typical" D&D, the only time your character is threatened with death in 5e is using combat stats. Failed speech might lead to combat, and your combat stats are still relevant in exploration. At the end of the day, D&D is a game that the designers just cannot predict. They can go the way of the board game with well-established, unyielding rules of play, but that tarnished the TTRPG experience. Even if the rules were completely balanced RAW and were [I]required[/I], some groups will end up homebrewing and getting frustrated by the rules without realizing how their homebrew effected it anyways. Like in monopolies case. Do those contributions have to include out-of-combat utility? In combat, all classes add unique contributions that differentiates them far enough that even playing a barbarian or fighter can greatly change the way you play and the roles you fill, despite them seeming similar on the surface. Note: I'm not being hostile in these discussions. I would like clarification and understanding exactly what you're expecting and desire. [/QUOTE]
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