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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8546114" data-attributes="member: 6812740"><p>Don’t know if this is the time to bring this up, but I have a hard time understanding the so-called issue. As in, I haven’t experienced it as a player or have it be a problem in any of the games I run. I typically play a martial class, Barbarian being my favourite (Me big, me stronk). And I’ve never felt outclassed or out-powered by a wizard (not that any of my Barbarian characters would ever admit that!).</p><p>I will say this however: The rules changes I’ve made as a DM in my current campaign have perhaps “toned down” casters. The biggest changes are:</p><p>1. No more spell slots. Once a spell is cast, it’s gone for the day. Cantrips do not apply. </p><p>2. Magic users have to roll a 10 or higher to cast spells. Cantrips and spells that require a spell attack roll, need not be rolled for. This is rarely an issue as ability modifiers are also added to the roll, but when it does come up, it brings some tension to being a caster. I’ll also add that if the roll fails you don’t lose the spell for the day, you just burn an action.</p><p>So in a way I guess I agree that there is some disparity, but maybe not enough to launch forum jihads against my fellow gamers. Wow, I learned something about myself just now.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8546114, member: 6812740"] Don’t know if this is the time to bring this up, but I have a hard time understanding the so-called issue. As in, I haven’t experienced it as a player or have it be a problem in any of the games I run. I typically play a martial class, Barbarian being my favourite (Me big, me stronk). And I’ve never felt outclassed or out-powered by a wizard (not that any of my Barbarian characters would ever admit that!). I will say this however: The rules changes I’ve made as a DM in my current campaign have perhaps “toned down” casters. The biggest changes are: 1. No more spell slots. Once a spell is cast, it’s gone for the day. Cantrips do not apply. 2. Magic users have to roll a 10 or higher to cast spells. Cantrips and spells that require a spell attack roll, need not be rolled for. This is rarely an issue as ability modifiers are also added to the roll, but when it does come up, it brings some tension to being a caster. I’ll also add that if the roll fails you don’t lose the spell for the day, you just burn an action. So in a way I guess I agree that there is some disparity, but maybe not enough to launch forum jihads against my fellow gamers. Wow, I learned something about myself just now. [/QUOTE]
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