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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Vaalingrade" data-source="post: 8546641" data-attributes="member: 82524"><p>So I've gone through this deal at work where one of my team's passwords got borked and I've been working for days trying to get IT to fix it. I keep explaining that her computer password needs to be reset and they keep asking questions about the passwords for her tools and trying to palm us off to the team that handles those.</p><p></p><p>That's the feeling I keep getting when having this argument.</p><p></p><p>"Fighters don't get much exciting to do and aren't even capable of pulling of normal real-world human feats from Olympic athletes or Jack LaLane or even your basic stuntman," I say, "And I want my fantasy hero to be more fantastic than the guy at th egym who grunts too loud and never wipes anything down."</p><p></p><p>"Ah," comes the response, "But fighters do a lot of damage."</p><p></p><p>"Not the issue," I say, "It's not about raw power it's--"</p><p></p><p>"Right. Casters are too powerful. Let's remove a bunch of spells from them, make resting way more frustrating and enforce some really weird restrictive rules on all the fun and interesting spells."</p><p></p><p>"No, that's not what I want," I say, pleading now, "This isn't about casters except as a comparison. Mages get to do a bunch of interesting things while the fights attacks, then attacks. Maybe they can jump better --but not further because that's not how advantage works and adding 2 is hard and wrong."</p><p></p><p>"Well aren't you just little mister unpleasable. Sure you can shoot down my ideas, but you never suggest you own."</p><p></p><p>"I started out talking about the problem I have! I just want to do interesting things!"</p><p></p><p>"Then player a caster!"</p><p></p><p>"I want to do interesting things as a martial! There's billions of pages of pop culture featuring awesome warriors and I can't really play a character like any of them!"</p><p></p><p>"Well those characters are overpowers, unrealistic and have no place in D&D. Now stop being unreasonable."</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8546641, member: 82524"] So I've gone through this deal at work where one of my team's passwords got borked and I've been working for days trying to get IT to fix it. I keep explaining that her computer password needs to be reset and they keep asking questions about the passwords for her tools and trying to palm us off to the team that handles those. That's the feeling I keep getting when having this argument. "Fighters don't get much exciting to do and aren't even capable of pulling of normal real-world human feats from Olympic athletes or Jack LaLane or even your basic stuntman," I say, "And I want my fantasy hero to be more fantastic than the guy at th egym who grunts too loud and never wipes anything down." "Ah," comes the response, "But fighters do a lot of damage." "Not the issue," I say, "It's not about raw power it's--" "Right. Casters are too powerful. Let's remove a bunch of spells from them, make resting way more frustrating and enforce some really weird restrictive rules on all the fun and interesting spells." "No, that's not what I want," I say, pleading now, "This isn't about casters except as a comparison. Mages get to do a bunch of interesting things while the fights attacks, then attacks. Maybe they can jump better --but not further because that's not how advantage works and adding 2 is hard and wrong." "Well aren't you just little mister unpleasable. Sure you can shoot down my ideas, but you never suggest you own." "I started out talking about the problem I have! I just want to do interesting things!" "Then player a caster!" "I want to do interesting things as a martial! There's billions of pages of pop culture featuring awesome warriors and I can't really play a character like any of them!" "Well those characters are overpowers, unrealistic and have no place in D&D. Now stop being unreasonable." [/QUOTE]
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