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<blockquote data-quote="Asisreo" data-source="post: 8546813" data-attributes="member: 7019027"><p>The game will definitely seem overwhelming to a beginner from any point of view, but I do still stand that the fighter is much simpler to build. </p><p></p><p>The wizard's main Stat is Intelligence, yes. But their secondary, tertiary, and quandary stats are very important as well. Where they put their dex, con, and wisdom can affect their defenses and they are all extremely important as a wizard already has poor innate defenses outside of wisdom. Con is also extremely important for concentration. </p><p></p><p>But, once we move past Stat generation, the wizard is choosing spells and the fighter is probably choosing equipment and a Fighting Style. To a new player, the fighter has to read the section on weapons and think about what synergizes well with what they have in mind. Sure, it's possible to make mistakes but even if they pick a bow as a strength-based fighter, they can always buy their better weapon later. </p><p></p><p>A wizard has to read pages upon pages of spell descriptions which they likely aren't going to fully understand in the context of the game and then know how they work. Not just the six leveled spells, but the three cantrips. Then they must Choose up to four out of the six to prepare for the day. Not to mention, they choose their subclass at level 1 as well. And the wizard's choices are more important since that's the basis of their power and defense. A new player might not completely understand how good Mage armor and shield is. They may instead prepare witch bolt, silent image, find familiar, and fog cloud. There's some utility, but they're completely handicapped in combat since they have no reliable defenses or real, decent damage. And wizard's are no less stuck with their options. You can change prepared spells or learn new ones, but the bad ones are still there and poor stat generation is even harder to fix than a fighter since they have less ASI's </p><p></p><p>So while new players can be overwhelmed by fighters, those players are also very likely to be even more overwhelmed by the wizard unless they basically have the wizard built for them. </p><p></p><p></p><p>My point isn't that balance can only exist in two states. I'm questioning whether it's "worthwhile" to make those improvements. Everything improves and it wouldn't make sense not to improve something constantly for WoTC, but what makes this issue more important of an improvement than, say, racial bonuses. Or issues that still crop up like DM's having a hard time running monsters with spellcasting. </p><p></p><p>It's not like WoTC has been idling around. They've constantly been changing the game. But we need a reason why this dichotomy is prioritized beyond "Some people would have more fun." Because while that may be true, <em>more</em> people might have fun if something else was improved first, like having a Ranger that feels better to play. </p><p></p><p>I'd agree that it would be unfair to not provide certain <em>characters</em> these options to meaningfully interact with things, but that's not what's happening. Every character has the means to meaningfully interact with all pillars of play, you aren't silent and blind just because you don't have a feature that tells you what you can say or see. </p><p></p><p>So I see it crop up that all characters must have equal importance in all the pillars. Though, that wouldn't be the case even if the only class in the game was a wizard, simply because players might not take equal exploration or social-based spells. And you might think every character should have equal opportunity to choose those options, but, in a way, they do. </p><p></p><p>Class isn't your character. They make up a majority of their stats, but you'd still have race, backgrounds, ASI's, proficiencies, and flavor characteristics. You can make a hardened warrior type with a scar and bulging muscles and give them the class of warlock. Really, they could be a Bard, cleric, or even wizard. </p><p></p><p>And while you may say you can't make the <em>perfect</em> nonmagical warrior, again, what makes that more important than the fact you can't make a one-to-one drizzt. Or that you're forced to have a cantrip as an elven fighter even if your elves are considered mundane in your world. </p><p></p><p>What makes this change a priority?</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8546813, member: 7019027"] The game will definitely seem overwhelming to a beginner from any point of view, but I do still stand that the fighter is much simpler to build. The wizard's main Stat is Intelligence, yes. But their secondary, tertiary, and quandary stats are very important as well. Where they put their dex, con, and wisdom can affect their defenses and they are all extremely important as a wizard already has poor innate defenses outside of wisdom. Con is also extremely important for concentration. But, once we move past Stat generation, the wizard is choosing spells and the fighter is probably choosing equipment and a Fighting Style. To a new player, the fighter has to read the section on weapons and think about what synergizes well with what they have in mind. Sure, it's possible to make mistakes but even if they pick a bow as a strength-based fighter, they can always buy their better weapon later. A wizard has to read pages upon pages of spell descriptions which they likely aren't going to fully understand in the context of the game and then know how they work. Not just the six leveled spells, but the three cantrips. Then they must Choose up to four out of the six to prepare for the day. Not to mention, they choose their subclass at level 1 as well. And the wizard's choices are more important since that's the basis of their power and defense. A new player might not completely understand how good Mage armor and shield is. They may instead prepare witch bolt, silent image, find familiar, and fog cloud. There's some utility, but they're completely handicapped in combat since they have no reliable defenses or real, decent damage. And wizard's are no less stuck with their options. You can change prepared spells or learn new ones, but the bad ones are still there and poor stat generation is even harder to fix than a fighter since they have less ASI's So while new players can be overwhelmed by fighters, those players are also very likely to be even more overwhelmed by the wizard unless they basically have the wizard built for them. My point isn't that balance can only exist in two states. I'm questioning whether it's "worthwhile" to make those improvements. Everything improves and it wouldn't make sense not to improve something constantly for WoTC, but what makes this issue more important of an improvement than, say, racial bonuses. Or issues that still crop up like DM's having a hard time running monsters with spellcasting. It's not like WoTC has been idling around. They've constantly been changing the game. But we need a reason why this dichotomy is prioritized beyond "Some people would have more fun." Because while that may be true, [I]more[/I] people might have fun if something else was improved first, like having a Ranger that feels better to play. I'd agree that it would be unfair to not provide certain [I]characters[/I] these options to meaningfully interact with things, but that's not what's happening. Every character has the means to meaningfully interact with all pillars of play, you aren't silent and blind just because you don't have a feature that tells you what you can say or see. So I see it crop up that all characters must have equal importance in all the pillars. Though, that wouldn't be the case even if the only class in the game was a wizard, simply because players might not take equal exploration or social-based spells. And you might think every character should have equal opportunity to choose those options, but, in a way, they do. Class isn't your character. They make up a majority of their stats, but you'd still have race, backgrounds, ASI's, proficiencies, and flavor characteristics. You can make a hardened warrior type with a scar and bulging muscles and give them the class of warlock. Really, they could be a Bard, cleric, or even wizard. And while you may say you can't make the [I]perfect[/I] nonmagical warrior, again, what makes that more important than the fact you can't make a one-to-one drizzt. Or that you're forced to have a cantrip as an elven fighter even if your elves are considered mundane in your world. What makes this change a priority? [/QUOTE]
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