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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Oofta" data-source="post: 8546948" data-attributes="member: 6801845"><p>When I run fighters I make them reasonably well rounded in at least one non-primary aspect. So either insightful and observant, reasonably intelligent or charismatic. But that's only for people that care about that kind of thing. This is supposed to be about martials vs casters, right? Most things a caster can do in the social realm can either be replicated with magic (hat of disguise instead of disguise self) or have drawbacks. Sure the wizard can charm someone, but they know they were charmed after the spell wears off. Modify memory is powerful under the right circumstances, but it's a high level spell and what happens when evidence contrary to their memories?</p><p></p><p>But again, it comes down to details which seem to vary wildly. In my campaigns? Everyone seems to contribute to non-combat somewhat evenly, although I do struggle with it a bit myself. For example I want the content of what people say and previous influence with an NPC if any to matter more than a persuasion check. But I still want a persuasion check to matter. Maybe I just focus more on decisions and actions than mechanics. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8546948, member: 6801845"] When I run fighters I make them reasonably well rounded in at least one non-primary aspect. So either insightful and observant, reasonably intelligent or charismatic. But that's only for people that care about that kind of thing. This is supposed to be about martials vs casters, right? Most things a caster can do in the social realm can either be replicated with magic (hat of disguise instead of disguise self) or have drawbacks. Sure the wizard can charm someone, but they know they were charmed after the spell wears off. Modify memory is powerful under the right circumstances, but it's a high level spell and what happens when evidence contrary to their memories? But again, it comes down to details which seem to vary wildly. In my campaigns? Everyone seems to contribute to non-combat somewhat evenly, although I do struggle with it a bit myself. For example I want the content of what people say and previous influence with an NPC if any to matter more than a persuasion check. But I still want a persuasion check to matter. Maybe I just focus more on decisions and actions than mechanics. 🤷♂️ [/QUOTE]
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