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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Asisreo" data-source="post: 8547051" data-attributes="member: 7019027"><p>I think we're getting closer to the crux of the issue. </p><p></p><p>What you're saying is that since martials have no options, they don't have the opportunity to feel like they wasted an option. Your also saying known casters also have that feeling, but I'll disagree with that because even known casters <em>can</em> switch out spells. At a much slower rate, mind, but upon each level up, if you realize there are no humanoids in your campaign, you can switch Charm Person out. Though, the same could be done in reverse where you switch Charm Person out for a combat spell only to realize that the next several sessions are humanoid interactions with little-to-no combat. </p><p></p><p>For martials, even if their utility is small and limited, they generally have them as flavorful options that can't be chosen out of a list. You choose Champion for their playstyle, Remarkable Athlete is a flavorful bonus, so it not having much use doesn't feel like you chose poorly because you never intended on it being used frequently anyways. </p><p></p><p>I understand this isn't a real suggestion, but how would this look like in-practice. Would "Destroy Mountain" and "Flow River" be a feature? If they were, and let's assume they were automatically given so it's not a choice-point, how many more features would they need or how specific/loose would they be. </p><p></p><p>For example, Destroy Mountain means they can break a mountain in, let's say, a minute. Okay, but does that mean all mountains are destroyed equally? Does this player now have the capability to basically destroy entire dungeons only because they reside in a mountain? Are we leaving this up to the DM or are we coming up with a rigorous system. Is this at-will or daily? Or based off of a resource? It would be odd if a fighter could destroy a mountain and kill 8 dragons in a day, but two mountains and no dragons are suddenly too much. Although, I'm fine with oddities like that.</p><p></p><p>The issue is that now the fighter can break mountains but can't cut trees. Or they can redirect rivers but can't swim against a current. Making them features will usually cause each feat of strength to be difficult to compare with similar but different feats of strength. </p><p></p><p>So then the alternative solution would be to rather let mountains have some form of destructibility and rivers have some subsystem that dictates how they can be redirected and trees have a set amount of damage until they're cut. All well and good, but that system becomes exhaustive quickly. Technically, that a loose-form subsystem like this is already baked into the rules. If a DM decides a mountain counts as a gargantuan object, there are rules to guide them, making it possible for a fighter to do so. </p><p></p><p>Though, I'm assuming that would be unsatisfactory, which leads back into creating a bigger subsystem just for destroying mountains. They certainly could spend their time on making this subsystem, though I don't see why they'd bother. It doesn't really have much to do with their core themes and adventures might never see a mountain in their campaign anyways. It adds pages to their books and expends more ink, but those pages and ink could be served to adding a more beloved subclass or that time could be spent creating hundreds of more iconic monsters.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8547051, member: 7019027"] I think we're getting closer to the crux of the issue. What you're saying is that since martials have no options, they don't have the opportunity to feel like they wasted an option. Your also saying known casters also have that feeling, but I'll disagree with that because even known casters [I]can[/I] switch out spells. At a much slower rate, mind, but upon each level up, if you realize there are no humanoids in your campaign, you can switch Charm Person out. Though, the same could be done in reverse where you switch Charm Person out for a combat spell only to realize that the next several sessions are humanoid interactions with little-to-no combat. For martials, even if their utility is small and limited, they generally have them as flavorful options that can't be chosen out of a list. You choose Champion for their playstyle, Remarkable Athlete is a flavorful bonus, so it not having much use doesn't feel like you chose poorly because you never intended on it being used frequently anyways. I understand this isn't a real suggestion, but how would this look like in-practice. Would "Destroy Mountain" and "Flow River" be a feature? If they were, and let's assume they were automatically given so it's not a choice-point, how many more features would they need or how specific/loose would they be. For example, Destroy Mountain means they can break a mountain in, let's say, a minute. Okay, but does that mean all mountains are destroyed equally? Does this player now have the capability to basically destroy entire dungeons only because they reside in a mountain? Are we leaving this up to the DM or are we coming up with a rigorous system. Is this at-will or daily? Or based off of a resource? It would be odd if a fighter could destroy a mountain and kill 8 dragons in a day, but two mountains and no dragons are suddenly too much. Although, I'm fine with oddities like that. The issue is that now the fighter can break mountains but can't cut trees. Or they can redirect rivers but can't swim against a current. Making them features will usually cause each feat of strength to be difficult to compare with similar but different feats of strength. So then the alternative solution would be to rather let mountains have some form of destructibility and rivers have some subsystem that dictates how they can be redirected and trees have a set amount of damage until they're cut. All well and good, but that system becomes exhaustive quickly. Technically, that a loose-form subsystem like this is already baked into the rules. If a DM decides a mountain counts as a gargantuan object, there are rules to guide them, making it possible for a fighter to do so. Though, I'm assuming that would be unsatisfactory, which leads back into creating a bigger subsystem just for destroying mountains. They certainly could spend their time on making this subsystem, though I don't see why they'd bother. It doesn't really have much to do with their core themes and adventures might never see a mountain in their campaign anyways. It adds pages to their books and expends more ink, but those pages and ink could be served to adding a more beloved subclass or that time could be spent creating hundreds of more iconic monsters. [/QUOTE]
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