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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Aldarc" data-source="post: 8547070" data-attributes="member: 5142"><p>Maybe that is what you are seeing, and I respect that you have that reading of the situation; however, I see things differently from you. I see people who want a warrior with the reliable mechanical capability to exert an impact on the direction of the game in ways <em>other than</em> making things dead. </p><p></p><p>As such, I don't think that people are pointing to the wizard or spells because they want the warrior to perform these exact things, but, rather, because magic is a clear area of the game where players have mechanical buttons to push or levers to pull that can reliably exert a certain degree of narrative agency over the game fiction. Magic does not require GM approval for it to succeed. The player casts X, Y happens as a reliable result (assuming successful check/roll), and Z becomes the new state of the game fiction. Lather, rinse, repeat. </p><p></p><p>I suspect that the popularity of the Battlemaster Fighter is no small part a result of how it has a suite of mechanical powers that allows the player a greater latitude of impact over the game in a way analogous to spells. Again, it does not necessarily involve the sort of things that high level magic is capable of performing, but it does often give the players a mechanical means to influence the state of the game fiction.</p><p></p><p>Moreover, magic is not limited to combat. Magic can also have a profound effect in the other game pillars. So casters often have a means to mechnically exert that sort of agency in all modes and pillars of the game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8547070, member: 5142"] Maybe that is what you are seeing, and I respect that you have that reading of the situation; however, I see things differently from you. I see people who want a warrior with the reliable mechanical capability to exert an impact on the direction of the game in ways [I]other than[/I] making things dead. As such, I don't think that people are pointing to the wizard or spells because they want the warrior to perform these exact things, but, rather, because magic is a clear area of the game where players have mechanical buttons to push or levers to pull that can reliably exert a certain degree of narrative agency over the game fiction. Magic does not require GM approval for it to succeed. The player casts X, Y happens as a reliable result (assuming successful check/roll), and Z becomes the new state of the game fiction. Lather, rinse, repeat. I suspect that the popularity of the Battlemaster Fighter is no small part a result of how it has a suite of mechanical powers that allows the player a greater latitude of impact over the game in a way analogous to spells. Again, it does not necessarily involve the sort of things that high level magic is capable of performing, but it does often give the players a mechanical means to influence the state of the game fiction. Moreover, magic is not limited to combat. Magic can also have a profound effect in the other game pillars. So casters often have a means to mechnically exert that sort of agency in all modes and pillars of the game. [/QUOTE]
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