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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Neonchameleon" data-source="post: 8547087" data-attributes="member: 87792"><p>I thought I'd pick up on this to say that you miss the corollary. The most interesting fighter subclasses add magic <em>without adding spells</em>. The Eldritch Knight is, to me, the least interesting of the actually good fighter subclasses (and actually less interesting than the Battlemaster). The Rune Knight and Psi Warrior I find about equal second place, with the most interesting subclass being the Echo Knight because it's magical and can do stuff without being a caster. Instead it is what it is. And it's not a coincidence I think that both these subclasses showed up in Tasha's - which is the book that the traditionalists seem to detest.</p><p></p><p>Strawman - except in the cases like Steel Wind Strike where the spellcaster is trampling all over martial territory. One of the things I've frequently pointed out about the "martial at will" paradigm is that what you end up with is the martial characters being untiring robots. No one said fighters shouldn't have limitations - just that they are set far <em>far</em> too low.</p><p></p><p>And the only "sacrifice" wizards make is being awesome and able to bend the rules of reality. Once you get past the first few levels they aren't even <em>that</em> squishy.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8547087, member: 87792"] I thought I'd pick up on this to say that you miss the corollary. The most interesting fighter subclasses add magic [I]without adding spells[/I]. The Eldritch Knight is, to me, the least interesting of the actually good fighter subclasses (and actually less interesting than the Battlemaster). The Rune Knight and Psi Warrior I find about equal second place, with the most interesting subclass being the Echo Knight because it's magical and can do stuff without being a caster. Instead it is what it is. And it's not a coincidence I think that both these subclasses showed up in Tasha's - which is the book that the traditionalists seem to detest. Strawman - except in the cases like Steel Wind Strike where the spellcaster is trampling all over martial territory. One of the things I've frequently pointed out about the "martial at will" paradigm is that what you end up with is the martial characters being untiring robots. No one said fighters shouldn't have limitations - just that they are set far [I]far[/I] too low. And the only "sacrifice" wizards make is being awesome and able to bend the rules of reality. Once you get past the first few levels they aren't even [I]that[/I] squishy. [/QUOTE]
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