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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Willie the Duck" data-source="post: 8547102" data-attributes="member: 6799660"><p>Okay, let's brainstorm on it. </p><p>Starting with the Transmutation school, a game that facilitates nonmagical OOC task resolution ought include options that vaguely replicate or address the same problems as:</p><p>Dakvision/Light/Dancing Lights</p><p>Fabricate</p><p>Fly/Earthbind*</p><p>Guidance/Enhance Ability</p><p>Jump</p><p>Knock</p><p>Longstrider/Expiditious Retreat/Haste</p><p>Magic Stone/Shillelagh </p><p>Magic Weapon</p><p>Mending</p><p>Mold Earth</p><p>Pass Without Trace</p><p>Passwall</p><p>Rope Trick/Leodmound's Hut</p><p>Spider Climb</p><p>Water Breathing/Water Walk</p><p>Zephyr Strike</p><p><em><span style="font-size: 9px">*or simply have a response for the enemy that flies away. Archery builds have this, but it would be nice to see some expansion/burden lessoning for str or dex+s&b builds</span></em></p><p><em><span style="font-size: 9px">**or other 'good improvised weapons' abilities</span></em></p><p></p><p>Of those, The skill system lets you climb walls, open locks, fix/build things, and find a safe place to rest. Blind fighting combat style (or a torch) lets you fight in darkness. Mobile feat lets you not get OA in combat. Really good swimming rolls might let you obviate the same problem as. All the skill-based ones, plus Guidance/Enhance Ability suffer the same limitation that a rogue will outdo a fighter at most all of them and a bard with Enhance Ability will outdo everyone. Plus anything skill related is gated behind 1) rolls, and 2) often the DM building the resolution mechanics themselves. </p><p></p><p>If some of these tasks were built into the general resolution mechanic, AND martials being given some disproportionately favorable buy-in to that mechanic, it would go a long way towards limiting the problem.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8547102, member: 6799660"] Okay, let's brainstorm on it. Starting with the Transmutation school, a game that facilitates nonmagical OOC task resolution ought include options that vaguely replicate or address the same problems as: Dakvision/Light/Dancing Lights Fabricate Fly/Earthbind* Guidance/Enhance Ability Jump Knock Longstrider/Expiditious Retreat/Haste Magic Stone/Shillelagh Magic Weapon Mending Mold Earth Pass Without Trace Passwall Rope Trick/Leodmound's Hut Spider Climb Water Breathing/Water Walk Zephyr Strike [I][SIZE=1]*or simply have a response for the enemy that flies away. Archery builds have this, but it would be nice to see some expansion/burden lessoning for str or dex+s&b builds **or other 'good improvised weapons' abilities[/SIZE][/I] Of those, The skill system lets you climb walls, open locks, fix/build things, and find a safe place to rest. Blind fighting combat style (or a torch) lets you fight in darkness. Mobile feat lets you not get OA in combat. Really good swimming rolls might let you obviate the same problem as. All the skill-based ones, plus Guidance/Enhance Ability suffer the same limitation that a rogue will outdo a fighter at most all of them and a bard with Enhance Ability will outdo everyone. Plus anything skill related is gated behind 1) rolls, and 2) often the DM building the resolution mechanics themselves. If some of these tasks were built into the general resolution mechanic, AND martials being given some disproportionately favorable buy-in to that mechanic, it would go a long way towards limiting the problem. [/QUOTE]
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