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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Asisreo" data-source="post: 8547141" data-attributes="member: 7019027"><p>By your definition, clerics, paladins, Warlocks, Bards, and Rangers are armored wizards, while druids and Sorcerers are unarmored wizards. I don't think the only thing that makes a wizard is just that they can cast spells with components. </p><p></p><p>Anyways, that doesn't matter as much as the question of: why do you want to play such a character in D&D. </p><p></p><p>Are those people numerous enough to cater to? While I sympathize with the adage of "no man left behind," can we truly take into account everyone that might have a bad experience and is it even feasible to try to alleviate them all? If not, then why is this a focus? </p><p></p><p>How would this theoretically new class alleviate that issue any more than changing into a Ranger or bard or wizard would? </p><p></p><p>I'm assuming the player either didn't know the class or didn't know the campaign beforehand. In either case, if they chose fighter initially, the existence of Warlord wouldn't make the fighter any different. The character would have to change classes anyways. So the dissatisfaction would be exactly the same and the situation didn't change: the fighter character was bored and had to switch classes. </p><p></p><p>So then where does the exclusion of magic come in? It's fair to say that fighters are boring and you'd want to switch classes, that's personal opinion. That doesn't mean the fighter shouldn't exist, and I don't think that was a suggested solution. But somehow a nonmagical martial does what the fighter doesn't and suddenly people aren't finding fighters boring? </p><p></p><p>And should one utility martial be enough? Let's say warlord is added as the perfect complex martial, whatever that may look like. Well, now martials are boring, except warlord. And that's somehow not a problem? So the player that wants a barbarian-esque character with complex utility has to change classes to a tactical, utility river-mover. Their desired playstyle is still partially left out.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8547141, member: 7019027"] By your definition, clerics, paladins, Warlocks, Bards, and Rangers are armored wizards, while druids and Sorcerers are unarmored wizards. I don't think the only thing that makes a wizard is just that they can cast spells with components. Anyways, that doesn't matter as much as the question of: why do you want to play such a character in D&D. Are those people numerous enough to cater to? While I sympathize with the adage of "no man left behind," can we truly take into account everyone that might have a bad experience and is it even feasible to try to alleviate them all? If not, then why is this a focus? How would this theoretically new class alleviate that issue any more than changing into a Ranger or bard or wizard would? I'm assuming the player either didn't know the class or didn't know the campaign beforehand. In either case, if they chose fighter initially, the existence of Warlord wouldn't make the fighter any different. The character would have to change classes anyways. So the dissatisfaction would be exactly the same and the situation didn't change: the fighter character was bored and had to switch classes. So then where does the exclusion of magic come in? It's fair to say that fighters are boring and you'd want to switch classes, that's personal opinion. That doesn't mean the fighter shouldn't exist, and I don't think that was a suggested solution. But somehow a nonmagical martial does what the fighter doesn't and suddenly people aren't finding fighters boring? And should one utility martial be enough? Let's say warlord is added as the perfect complex martial, whatever that may look like. Well, now martials are boring, except warlord. And that's somehow not a problem? So the player that wants a barbarian-esque character with complex utility has to change classes to a tactical, utility river-mover. Their desired playstyle is still partially left out. [/QUOTE]
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