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<blockquote data-quote="EzekielRaiden" data-source="post: 8547298" data-attributes="member: 6790260"><p>Because people can always choose <em>not</em> to engage with rules they don't want to.</p><p></p><p>It's a hell of a lot harder to find ways to engage with rules that <em>don't exist.</em></p><p></p><p>(And that doesn't even touch on the other side of this: people who like Fighters but want to have something meaningful to do during all the non-combat portions shouldn't have to make a choice between "playing what they actually like" and "playing something that will actually be enjoyable.")</p><p></p><p>More importantly: who said having meaningful contributions meant having <em>complicated</em> things? Meaningful contributions don't have to be complicated. It IS possible to design this way. It's certainly not trivial to do so, but if designing it <em>were</em> trivial it would be unforgivable that 5e doesn't include it. It is reasonable to ask our designers to actually...you know...do the <em>work</em> of designing things. That's literally what we pay them for.</p><p></p><p>Plus like...for real? "Some people like being able to <em>not play</em>, so we should <em>force</em> anyone who likes Fighters to not play just to help those folks" is a pretty damn bizarre argument.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8547298, member: 6790260"] Because people can always choose [I]not[/I] to engage with rules they don't want to. It's a hell of a lot harder to find ways to engage with rules that [I]don't exist.[/I] (And that doesn't even touch on the other side of this: people who like Fighters but want to have something meaningful to do during all the non-combat portions shouldn't have to make a choice between "playing what they actually like" and "playing something that will actually be enjoyable.") More importantly: who said having meaningful contributions meant having [I]complicated[/I] things? Meaningful contributions don't have to be complicated. It IS possible to design this way. It's certainly not trivial to do so, but if designing it [I]were[/I] trivial it would be unforgivable that 5e doesn't include it. It is reasonable to ask our designers to actually...you know...do the [I]work[/I] of designing things. That's literally what we pay them for. Plus like...for real? "Some people like being able to [I]not play[/I], so we should [I]force[/I] anyone who likes Fighters to not play just to help those folks" is a pretty damn bizarre argument. [/QUOTE]
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