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<blockquote data-quote="Neonchameleon" data-source="post: 8547383" data-attributes="member: 87792"><p>My first two major RPGs were GURPS and WFRP. Before posting on ENWorld I didn't think that anyone thought that D&D, a system in which there are character classes whose main thing is spellcasting and who automatically have spells, can cast them reliably, and with no chance of blowback was remotely low magic. And I didn't think anyone thought that a system where you could take a maximum strength hit from an orc with an axe and still be fully capable and would recover all consequences without a scar was remotely grim and gritty. And then there was always the absurd power scaling in D&D.</p><p></p><p>Or to sum up the "low magic/grim and gritty" play style is something that happened <em>despite</em> D&D. And cantrip spells should have finished off something it was never intended to do and never did well.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8547383, member: 87792"] My first two major RPGs were GURPS and WFRP. Before posting on ENWorld I didn't think that anyone thought that D&D, a system in which there are character classes whose main thing is spellcasting and who automatically have spells, can cast them reliably, and with no chance of blowback was remotely low magic. And I didn't think anyone thought that a system where you could take a maximum strength hit from an orc with an axe and still be fully capable and would recover all consequences without a scar was remotely grim and gritty. And then there was always the absurd power scaling in D&D. Or to sum up the "low magic/grim and gritty" play style is something that happened [I]despite[/I] D&D. And cantrip spells should have finished off something it was never intended to do and never did well. [/QUOTE]
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