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<blockquote data-quote="Remathilis" data-source="post: 8547477" data-attributes="member: 7635"><p>I do. Rage is tapping into a primal energy found in nature using instinct. I gotta admit that it's borrowed some from 4e's idea of a primal striker barbarian, and it's why a barbarian who rages and gets animals features, summons storms, channels ancestral spirits or even funnels wild magic isn't a problem for me.</p><p></p><p>Magic isn't spells. Magic is anything that isn't a part of the normal world. So a barbarian's rage being "magic" isn't a slur, it's what justifies him shrugging off blows that would fell a fighter of equal measure. Bards tap into the magic of music. Rangers and druids tap into it magic of primal nature. Clerics and paladins channel the divine though faith. Sorcerers gain in though bloodline, warlocks though bargain, wizards and artificers though study. Monks though ki. Each class gets supernatural abilities (magic) somehow. Except fighters and rogues. Now if you want to give them "magic" to explain 60 ft jumps and changing the flow of rivers, as long as you are justifying it in the fiction, I can accept it. I don't when such things aren't justified by supernatural powers. Peak humans don't jump 60 ft, supernatural humans do. </p><p></p><p>So that's my stance: justify the magic they are using to do supernatural things and they can do supernatural things. If you want them utterly mundane (without a source of supernatural power) then they are limited to what a human can reasonably do.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8547477, member: 7635"] I do. Rage is tapping into a primal energy found in nature using instinct. I gotta admit that it's borrowed some from 4e's idea of a primal striker barbarian, and it's why a barbarian who rages and gets animals features, summons storms, channels ancestral spirits or even funnels wild magic isn't a problem for me. Magic isn't spells. Magic is anything that isn't a part of the normal world. So a barbarian's rage being "magic" isn't a slur, it's what justifies him shrugging off blows that would fell a fighter of equal measure. Bards tap into the magic of music. Rangers and druids tap into it magic of primal nature. Clerics and paladins channel the divine though faith. Sorcerers gain in though bloodline, warlocks though bargain, wizards and artificers though study. Monks though ki. Each class gets supernatural abilities (magic) somehow. Except fighters and rogues. Now if you want to give them "magic" to explain 60 ft jumps and changing the flow of rivers, as long as you are justifying it in the fiction, I can accept it. I don't when such things aren't justified by supernatural powers. Peak humans don't jump 60 ft, supernatural humans do. So that's my stance: justify the magic they are using to do supernatural things and they can do supernatural things. If you want them utterly mundane (without a source of supernatural power) then they are limited to what a human can reasonably do. [/QUOTE]
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