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<blockquote data-quote="Neonchameleon" data-source="post: 8547646" data-attributes="member: 87792"><p>I don't think it's pedantic in the slightest. In e.g. Hollywood action movies we expect the characters to be able to go above and beyond what normal real world humans can do, and to be able to do things that real humans can't without multiple takes, stunt doubles, or CGI. And normally at no point is a reason given in a lot of them for why they are larger than life. One isn't needed - that's just the was the world works in that setting. </p><p></p><p>What to me you are asking for is to bullet proof settings to a level CinemaSins would find nothing to object to when I want fighters that go above and beyond what a mundane human could do in the real world.</p><p></p><p>Dragons and giants can't exist thanks to the square-cube relationship. Do you want to go page by page through the monster manual looking for monsters each of which needs explaining?</p><p></p><p>Or can you accept that the laws of physics in the D&D world are not the same as those in the real world - and rather more resemble those of a Hollywood action movie than they do this world. And when I want a high level character to behave entirely in line with the physics of a setting <em>in which giants can walk</em> <em>and aren't explicitly magical creatures</em> then you have your explanation. We are not in the real world - we are in a world that is larger than life. And if my character is capable of $ridiculousholywoodstunt like kicking a steel door off its welded to the wall hinges or holding three people by one hand and themselves off the edge of a cliff by the other that's because these are not real world characters, they are characters in which giants happen and in which all damage above 0hp is basically cosmetic?</p><p></p><p>Out of curiosity how do you suspend your disbelief when an orc with an axe scores a critical hit on an unarmoured person and that person survives and doesn't even need much time in recovery? And if you can swallow that camel why are you straining at gnats here?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8547646, member: 87792"] I don't think it's pedantic in the slightest. In e.g. Hollywood action movies we expect the characters to be able to go above and beyond what normal real world humans can do, and to be able to do things that real humans can't without multiple takes, stunt doubles, or CGI. And normally at no point is a reason given in a lot of them for why they are larger than life. One isn't needed - that's just the was the world works in that setting. What to me you are asking for is to bullet proof settings to a level CinemaSins would find nothing to object to when I want fighters that go above and beyond what a mundane human could do in the real world. Dragons and giants can't exist thanks to the square-cube relationship. Do you want to go page by page through the monster manual looking for monsters each of which needs explaining? Or can you accept that the laws of physics in the D&D world are not the same as those in the real world - and rather more resemble those of a Hollywood action movie than they do this world. And when I want a high level character to behave entirely in line with the physics of a setting [I]in which giants can walk[/I] [I]and aren't explicitly magical creatures[/I] then you have your explanation. We are not in the real world - we are in a world that is larger than life. And if my character is capable of $ridiculousholywoodstunt like kicking a steel door off its welded to the wall hinges or holding three people by one hand and themselves off the edge of a cliff by the other that's because these are not real world characters, they are characters in which giants happen and in which all damage above 0hp is basically cosmetic? Out of curiosity how do you suspend your disbelief when an orc with an axe scores a critical hit on an unarmoured person and that person survives and doesn't even need much time in recovery? And if you can swallow that camel why are you straining at gnats here? [/QUOTE]
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