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<blockquote data-quote="Neonchameleon" data-source="post: 8547807" data-attributes="member: 87792"><p>And I'm telling you that this is complete and utter nonsense. Splitting an inherently magical world into casters and non-casters was an arbitrary decision made by the designers of (non-4e) D&D. And they then emphasised that decision by such methods as separating the spells into their own chapter of the book, giving them distinctive mechanics as spells such as verbal, somatic, and material components and making them interact with other things such as Counterspell in a set way.</p><p></p><p>When you say it's "an arbitrary decision made by the person creating their character" the arbitrary part of the decision is to play Dungeons & Dragons 5th Edition.</p><p></p><p>And now you undermine your own argument. If the decision to split the world into casters and non-casters is an arbitrary one then there is no need to keep the abilities as spells because the distinction is only arbitrary. And the discussion of whether the fantastical is magical demonstrates how important it is to ensure that fantastical abilities <em>aren't</em> spells so the people who want such abilities are actually able to have such abilities.</p><p></p><p>And this is a pure strawman as far as I can tell. Can you find me someone who's advocating for that?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8547807, member: 87792"] And I'm telling you that this is complete and utter nonsense. Splitting an inherently magical world into casters and non-casters was an arbitrary decision made by the designers of (non-4e) D&D. And they then emphasised that decision by such methods as separating the spells into their own chapter of the book, giving them distinctive mechanics as spells such as verbal, somatic, and material components and making them interact with other things such as Counterspell in a set way. When you say it's "an arbitrary decision made by the person creating their character" the arbitrary part of the decision is to play Dungeons & Dragons 5th Edition. And now you undermine your own argument. If the decision to split the world into casters and non-casters is an arbitrary one then there is no need to keep the abilities as spells because the distinction is only arbitrary. And the discussion of whether the fantastical is magical demonstrates how important it is to ensure that fantastical abilities [I]aren't[/I] spells so the people who want such abilities are actually able to have such abilities. And this is a pure strawman as far as I can tell. Can you find me someone who's advocating for that? [/QUOTE]
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