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<blockquote data-quote="HammerMan" data-source="post: 8547846" data-attributes="member: 84112"><p>in 3e we had extraordinary super natural and magical. </p><p></p><p>Batman is not real... batman can not be real. Nobody no matter how rich how driven can do what batman does.. he is not super natural or magical.</p><p></p><p>Cyclops fires punch beems from the punch dimension from his eyes... nightcrawler teleports.... these are not magic (although I would argue supernatural) they are from mutation. </p><p></p><p>my 4e warlord at level 9 could attack twice, or force an opening for someone else to attack gaining a bonus to damage, or use an encounter (short rest) ability when hit to grant an ally an attack against the person who hit me (if there is another character in melee) could help an ally reroll a skill check they failed, could givve back hit points (remember they are not meat points they have always been skill luck and endurance) and many other things that I am not sure a real drill sargent could do... he wasn't magical or even super natural... he was extraordinary. </p><p></p><p>my hobgoblin warblade (3.5 Bo9S) was a little of all of them... he had extraordinary abilities like dealing more damage with a high guard stance that left him more vulnerable to attack (punishing stance) and could sometime attack quicker, or disarm better (extraordinary) he could call on the strength of the ground beneath him to deliver a devastating blow that ignored resistance (super natural) how ever (throuh prestige class) he also had 1st and 2nd level spells (maybe cantrips too but I don't remember) (Magical)</p><p></p><p>Odysisus and Hecktor did things no warrior could really do (Extraordinary) Achilies had unbreakable skin (super natural) and merlin cast spells (magical)</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8547846, member: 84112"] in 3e we had extraordinary super natural and magical. Batman is not real... batman can not be real. Nobody no matter how rich how driven can do what batman does.. he is not super natural or magical. Cyclops fires punch beems from the punch dimension from his eyes... nightcrawler teleports.... these are not magic (although I would argue supernatural) they are from mutation. my 4e warlord at level 9 could attack twice, or force an opening for someone else to attack gaining a bonus to damage, or use an encounter (short rest) ability when hit to grant an ally an attack against the person who hit me (if there is another character in melee) could help an ally reroll a skill check they failed, could givve back hit points (remember they are not meat points they have always been skill luck and endurance) and many other things that I am not sure a real drill sargent could do... he wasn't magical or even super natural... he was extraordinary. my hobgoblin warblade (3.5 Bo9S) was a little of all of them... he had extraordinary abilities like dealing more damage with a high guard stance that left him more vulnerable to attack (punishing stance) and could sometime attack quicker, or disarm better (extraordinary) he could call on the strength of the ground beneath him to deliver a devastating blow that ignored resistance (super natural) how ever (throuh prestige class) he also had 1st and 2nd level spells (maybe cantrips too but I don't remember) (Magical) Odysisus and Hecktor did things no warrior could really do (Extraordinary) Achilies had unbreakable skin (super natural) and merlin cast spells (magical) [/QUOTE]
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