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<blockquote data-quote="Asisreo" data-source="post: 8548365" data-attributes="member: 7019027"><p>This thread has gotten farther than I thought too quickly. Oh well, I guess it's catching up time. </p><p></p><p>Flavorful homebrew meant that it kept all the mechanics but changed the flavor. So Cure Wounds has the same stats but it acts like a med-kit in the fictional sense. Making a new class or subclass, I would consider that mechanical homebrew. </p><p></p><p>Fighter can do things that not all characters can do. Especially Battlemasters. Know Your War let's fighters know meta-information about a character just by observing them for 1 minute. Even Battlemasters, at a base long jump distance of 25ft, they have the farthest jump distance without expending any sort of resource. Still, when that's brought up, one of the first things people say is that the wizard will have Jump or Fly. So the obligation goes back to the wizard since it's the most optimal. </p><p></p><p>There's a difference between people who want to play and people who want to have to completely dedicate a large portion of time for a game. </p><p></p><p>Are busy people not allow to play games? Convenience is a huge part of why anyone does most things. Fast food thrives because busy people don't have to be seated and wait for a server to bring them food. The internet thrives because it allows access to billions of resources for information in one central location. </p><p></p><p>D&D thrives because you can spend less than two hours learning the basics, building a character, and making a story. </p><p></p><p>Personally, I want that time to be less. Which is why I'm against board overall.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8548365, member: 7019027"] This thread has gotten farther than I thought too quickly. Oh well, I guess it's catching up time. Flavorful homebrew meant that it kept all the mechanics but changed the flavor. So Cure Wounds has the same stats but it acts like a med-kit in the fictional sense. Making a new class or subclass, I would consider that mechanical homebrew. Fighter can do things that not all characters can do. Especially Battlemasters. Know Your War let's fighters know meta-information about a character just by observing them for 1 minute. Even Battlemasters, at a base long jump distance of 25ft, they have the farthest jump distance without expending any sort of resource. Still, when that's brought up, one of the first things people say is that the wizard will have Jump or Fly. So the obligation goes back to the wizard since it's the most optimal. There's a difference between people who want to play and people who want to have to completely dedicate a large portion of time for a game. Are busy people not allow to play games? Convenience is a huge part of why anyone does most things. Fast food thrives because busy people don't have to be seated and wait for a server to bring them food. The internet thrives because it allows access to billions of resources for information in one central location. D&D thrives because you can spend less than two hours learning the basics, building a character, and making a story. Personally, I want that time to be less. Which is why I'm against board overall. [/QUOTE]
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