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<blockquote data-quote="Minigiant" data-source="post: 8548493" data-attributes="member: 63508"><p>I really don't think the fighter needs fixing as much as it needs focusing.</p><p></p><p>Quite frankly I've seen Swordsmen and archers with no supernatural powers and little display of reality breaking in children's cartoons do more amazing feats than a 5e level 20 fighter and still have some out of combat skill. Shounen and seinen anime on the realistic end even do it And let's not get into realistic nonsuper Hollywood* action movies.</p><p></p><p>The overloading of archetypes and the obsession with base simplicity really reinforced the "load it up with magic items to be interesting"-itis.</p><p></p><p>Quite frankly, every martial class by a rule really should have at least 2 additions on their sheet every non-ASI nonSubclass level besides proficiency modifier, hit points, and "+x equal to your level" features. Humans over 10 years old should be able to handle learning or increasing 2 things each level up. </p><p></p><p></p><p>Rogue has 3 at level 1 and 1 at level 2 so it's a wash if you include SA increases on off levels. Barbarian manages to do it until level 13. Fighter fails at <strong>level 2.</strong></p><p></p><p>*Just realized how fun a Bollywood Action movie fighter subclass would be.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8548493, member: 63508"] I really don't think the fighter needs fixing as much as it needs focusing. Quite frankly I've seen Swordsmen and archers with no supernatural powers and little display of reality breaking in children's cartoons do more amazing feats than a 5e level 20 fighter and still have some out of combat skill. Shounen and seinen anime on the realistic end even do it And let's not get into realistic nonsuper Hollywood* action movies. The overloading of archetypes and the obsession with base simplicity really reinforced the "load it up with magic items to be interesting"-itis. Quite frankly, every martial class by a rule really should have at least 2 additions on their sheet every non-ASI nonSubclass level besides proficiency modifier, hit points, and "+x equal to your level" features. Humans over 10 years old should be able to handle learning or increasing 2 things each level up. Rogue has 3 at level 1 and 1 at level 2 so it's a wash if you include SA increases on off levels. Barbarian manages to do it until level 13. Fighter fails at [B]level 2.[/B] *Just realized how fun a Bollywood Action movie fighter subclass would be. [/QUOTE]
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