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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Mort" data-source="post: 8548549" data-attributes="member: 762"><p>Yes, exactly. The caster casts dimension door and appears 400 feet away.</p><p></p><p>The fighter, using some kind of established metacurrency, cashes it in and conveniently finds a zipline to get from A to B or a perfectly placed awning that allows him to jump down 400 feet without taking damage etc. (for a great take on this going hilariously wrong watch <em>The Other Guys</em> - great fake out re: action hero plot armor!).</p><p></p><p>This can be upped at higher level. The caster casts teleport and gets somewhere 1000 miles away immediately. the fighter, again cashing in some metacurrency, conveniently finds a passing airship, roc. dragon and also gets to where he needs to go "instantaneously enough."</p><p></p><p>Now the real issue with the 2 above examples. They take the fighter from having to "mother may I" the DM or the DM without input having to provide a means for the fighter to get from point A to point B - to allowing the fighter's player to control the game enough to force the issue - in other words narrative control.</p><p></p><p>I'm curious, would those that argue that spells like teleport are simply plot short cuts that the DM would provide for anyway - and thus don't actually change the game that much (such as [USER=6879661]@TheSword[/USER] ) be up for allowing the fighter to pull the same stunt (in a non-magic way) without having to mother may I or otherwise rely on the DM?</p></blockquote><p></p>
[QUOTE="Mort, post: 8548549, member: 762"] Yes, exactly. The caster casts dimension door and appears 400 feet away. The fighter, using some kind of established metacurrency, cashes it in and conveniently finds a zipline to get from A to B or a perfectly placed awning that allows him to jump down 400 feet without taking damage etc. (for a great take on this going hilariously wrong watch [I]The Other Guys[/I] - great fake out re: action hero plot armor!). This can be upped at higher level. The caster casts teleport and gets somewhere 1000 miles away immediately. the fighter, again cashing in some metacurrency, conveniently finds a passing airship, roc. dragon and also gets to where he needs to go "instantaneously enough." Now the real issue with the 2 above examples. They take the fighter from having to "mother may I" the DM or the DM without input having to provide a means for the fighter to get from point A to point B - to allowing the fighter's player to control the game enough to force the issue - in other words narrative control. I'm curious, would those that argue that spells like teleport are simply plot short cuts that the DM would provide for anyway - and thus don't actually change the game that much (such as [USER=6879661]@TheSword[/USER] ) be up for allowing the fighter to pull the same stunt (in a non-magic way) without having to mother may I or otherwise rely on the DM? [/QUOTE]
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