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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8548629" data-attributes="member: 7029588"><p>I don't think there were calls for 4e exactly but I think a lot of the ideas that got incorporated were talked about at the tail end of 3.5e.</p><p></p><p>Things like -- more balanced classes (angel vs. bmx bandit), no rocket tag, more consistency in rules, hassle and little gained from building up monsters like PCs, getting rid of trap options, front loaded multi class dips as annoying, etc. </p><p></p><p>4e did address a lot of the hot button topics at the time but it of course didn't have to look like 4e to do that. The implementation was perhaps more developer ideas. Who knows behind the scenes. </p><p></p><p>I mean I don't think WotC has a great track record of actually reaching out to the community with sophisticated non biased modern consumer preference research so who knows what they actually use to decide on things.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8548629, member: 7029588"] I don't think there were calls for 4e exactly but I think a lot of the ideas that got incorporated were talked about at the tail end of 3.5e. Things like -- more balanced classes (angel vs. bmx bandit), no rocket tag, more consistency in rules, hassle and little gained from building up monsters like PCs, getting rid of trap options, front loaded multi class dips as annoying, etc. 4e did address a lot of the hot button topics at the time but it of course didn't have to look like 4e to do that. The implementation was perhaps more developer ideas. Who knows behind the scenes. I mean I don't think WotC has a great track record of actually reaching out to the community with sophisticated non biased modern consumer preference research so who knows what they actually use to decide on things. [/QUOTE]
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