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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Mort" data-source="post: 8548646" data-attributes="member: 762"><p>I agree. I was just responding to a poster who said what I proposed was too samey with what casters could do.</p><p></p><p>But if your niche is "do anything" it's kind of hard to go outside of it!</p><p></p><p>So yes, either limit casters. Or screw niche protection (which isn't even that "do anything" is NOT a niche) and just let fighters do some fun stuff too!</p><p></p><p></p><p>Yep, or just give the martials some tools to do that stuff and not everyone would rely on spells.</p><p></p><p></p><p></p><p>I dislike the argument "it's balanced because casters can't do everything all the time." They don't need to do everything- they just need to do what the adventure asks them to do. And it's usually a limited scope of things.</p><p></p><p>I remember having to explore a tower in back in 3e days and our rogue player happened to be absent that day. The DM thought the tower would present a challenge because of the locked doors and the lack of rogue. 1st locked door, I used a <em>knock</em> scroll. 2nd locked door, I used an empty spell slot to cast <em>knock</em>. 3rd locked door that we, by this point was essentially the end game - I used <em>passwall</em>. Locked door challenges - what locked door challenges? Now 5e doesn't have the easy access to scrolls etc. that 3e did - but a wizard is still a pretty good swiss army knife.</p><p></p><p>The point is, I reject the idea that fighters shouldn't mimic what a caster can do because a caster can do just about anything - so the argument is meaningless. Now it would be BETTER if they get their own niche and ways to solve challenges (such as followers etc.) because then it's just theirs.</p></blockquote><p></p>
[QUOTE="Mort, post: 8548646, member: 762"] I agree. I was just responding to a poster who said what I proposed was too samey with what casters could do. But if your niche is "do anything" it's kind of hard to go outside of it! So yes, either limit casters. Or screw niche protection (which isn't even that "do anything" is NOT a niche) and just let fighters do some fun stuff too! Yep, or just give the martials some tools to do that stuff and not everyone would rely on spells. I dislike the argument "it's balanced because casters can't do everything all the time." They don't need to do everything- they just need to do what the adventure asks them to do. And it's usually a limited scope of things. I remember having to explore a tower in back in 3e days and our rogue player happened to be absent that day. The DM thought the tower would present a challenge because of the locked doors and the lack of rogue. 1st locked door, I used a [I]knock[/I] scroll. 2nd locked door, I used an empty spell slot to cast [I]knock[/I]. 3rd locked door that we, by this point was essentially the end game - I used [I]passwall[/I]. Locked door challenges - what locked door challenges? Now 5e doesn't have the easy access to scrolls etc. that 3e did - but a wizard is still a pretty good swiss army knife. The point is, I reject the idea that fighters shouldn't mimic what a caster can do because a caster can do just about anything - so the argument is meaningless. Now it would be BETTER if they get their own niche and ways to solve challenges (such as followers etc.) because then it's just theirs. [/QUOTE]
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