Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Truly Understanding the Martials & Casters discussion (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8548882" data-attributes="member: 5142"><p>FYI, the reason why I keep mentioning the Battlemaster Fighter is because I think that most of us can agree that a Battlemaster does not cast spells. (This is also why I asked you whether Battlemaster maneuvers should be considered spells.) Instead, the Battlemaster utilizes a suite of martial power mechanics, which can reliably manipulate the game fiction, called "Maneuvers." IMHO, the Battlemaster provides a clear example for the sort of non-magical things that people are often calling for when it comes to fixing the fighter.</p><p></p><p>Even if we say that the Ranger casts spells, most people (from as best as I can tell) consider their ability Natural Explorer to be nonmagical in nature. It's just a skill or knack that Rangers have. This ability nevertheless expands their capability in the Exploration pillar without utilizing what spells they have.</p><p></p><p></p><p>I know you played Pathfinder, so you should be keenly aware of how 3e/PF1 did it: <em>Extraordinary Abilities</em>. 3e even said that Extraordinary abilities were nonmagical abilities that could break the regular laws of physics: "Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training."</p><p></p><p></p><p>This is something that optimizers like Treatmonk often talk about. Classes like Barbarians, Fighters, and Rogues are often short-changed when it comes to getting new, cool, and useful class features in the upper echelons of play.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8548882, member: 5142"] FYI, the reason why I keep mentioning the Battlemaster Fighter is because I think that most of us can agree that a Battlemaster does not cast spells. (This is also why I asked you whether Battlemaster maneuvers should be considered spells.) Instead, the Battlemaster utilizes a suite of martial power mechanics, which can reliably manipulate the game fiction, called "Maneuvers." IMHO, the Battlemaster provides a clear example for the sort of non-magical things that people are often calling for when it comes to fixing the fighter. Even if we say that the Ranger casts spells, most people (from as best as I can tell) consider their ability Natural Explorer to be nonmagical in nature. It's just a skill or knack that Rangers have. This ability nevertheless expands their capability in the Exploration pillar without utilizing what spells they have. I know you played Pathfinder, so you should be keenly aware of how 3e/PF1 did it: [I]Extraordinary Abilities[/I]. 3e even said that Extraordinary abilities were nonmagical abilities that could break the regular laws of physics: "Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training." This is something that optimizers like Treatmonk often talk about. Classes like Barbarians, Fighters, and Rogues are often short-changed when it comes to getting new, cool, and useful class features in the upper echelons of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Truly Understanding the Martials & Casters discussion (+)
Top