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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8549058" data-attributes="member: 6987520"><p>That would be my preferred approach.</p><p></p><p>But, on further thought, the classes should able to meet the challenges (i.e. opponents) with a reasonable chance of success. It would be interesting to make 4 fighters at level 20, using different subclasses but none that use magic, and pit them against some sample BBEGs and see how they fair.</p><p></p><p>So, subclass options might be:</p><p></p><p>Champion</p><p>Battle Master</p><p>Cavalier</p><p>Samurai</p><p></p><p>While Eldritch Knight, Arcane Archer both use spells or "magic" like effects.</p><p></p><p>You could even do it with no magic, items, low magic items, moderate, and high variations.</p><p></p><p>If such characters really couldn't meet the challenges, then there is a problem IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8549058, member: 6987520"] That would be my preferred approach. But, on further thought, the classes should able to meet the challenges (i.e. opponents) with a reasonable chance of success. It would be interesting to make 4 fighters at level 20, using different subclasses but none that use magic, and pit them against some sample BBEGs and see how they fair. So, subclass options might be: Champion Battle Master Cavalier Samurai While Eldritch Knight, Arcane Archer both use spells or "magic" like effects. You could even do it with no magic, items, low magic items, moderate, and high variations. If such characters really couldn't meet the challenges, then there is a problem IMO. [/QUOTE]
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