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<blockquote data-quote="DND_Reborn" data-source="post: 8549278" data-attributes="member: 6987520"><p>LOL nothing so drastic, I just wouldn't play it.</p><p></p><p>I didn't really care much for 3E when it came out, so I continued to play AD&D for over a decade longer before I took a break. I met some people playing Pathfinder, looked it over and said no to that as well. I only got into 5E because the people who wanted to play D&D had the new edition, so I went with that (as none of them had ever played a prior edition). At this point, they are all heavily invested in 5E, so reluctantly I keep playing it because it is still better than no game at all. <em>But, as you know, I house-rule, homebrew the sh!t out of it because I am not happy with it over all.</em></p><p></p><p>So, if 6E comes out and they have <em>ultra-super-uber-awesome</em> stuff that is way over the top for my style, I won't play that, either.</p><p></p><p>However, given the different directions the game seems to go, I don't think one game can have it all and still be D&D to everyone. Just won't happen. From my poll (as small as it was), I think the best solution is to expand the game to a full 30 levels, and offer overlap between styles so mundane/action-hero is levels 1-20, heroic/Xena is levels 6-25, and super-heoric/Marvel is levels 11-30. I can see my games then easily going to level 20, and someone who wanted a super-hero from session 1 just starts at level 11-15 or so.</p><p></p><p>In short, they <em>will</em> lose a customer, but if they gain <em>two</em> because they are making what people actually want to play, I certainly won't begrudge them or the people who play the new edition. If it is a lose one, but only gain one, then yeah, kind of annoyed because they could improve the game I enjoy without alienating me. It is the concept of keeping a customer satisfied or getting a new customer and losing the old one, which frankly always ticked me off when any company places more value on a new customer than an old one.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8549278, member: 6987520"] LOL nothing so drastic, I just wouldn't play it. I didn't really care much for 3E when it came out, so I continued to play AD&D for over a decade longer before I took a break. I met some people playing Pathfinder, looked it over and said no to that as well. I only got into 5E because the people who wanted to play D&D had the new edition, so I went with that (as none of them had ever played a prior edition). At this point, they are all heavily invested in 5E, so reluctantly I keep playing it because it is still better than no game at all. [I]But, as you know, I house-rule, homebrew the sh!t out of it because I am not happy with it over all.[/I] So, if 6E comes out and they have [I]ultra-super-uber-awesome[/I] stuff that is way over the top for my style, I won't play that, either. However, given the different directions the game seems to go, I don't think one game can have it all and still be D&D to everyone. Just won't happen. From my poll (as small as it was), I think the best solution is to expand the game to a full 30 levels, and offer overlap between styles so mundane/action-hero is levels 1-20, heroic/Xena is levels 6-25, and super-heoric/Marvel is levels 11-30. I can see my games then easily going to level 20, and someone who wanted a super-hero from session 1 just starts at level 11-15 or so. In short, they [I]will[/I] lose a customer, but if they gain [I]two[/I] because they are making what people actually want to play, I certainly won't begrudge them or the people who play the new edition. If it is a lose one, but only gain one, then yeah, kind of annoyed because they could improve the game I enjoy without alienating me. It is the concept of keeping a customer satisfied or getting a new customer and losing the old one, which frankly always ticked me off when any company places more value on a new customer than an old one. [/QUOTE]
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