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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8549354" data-attributes="member: 7029588"><p>I happen to agree with you, but that's a different level of design. The high level caster in D&D is almost only seen in comic book supers with the power, versatility, and no pain they have. </p><p></p><p>So my position is -- </p><p></p><p>I'd love to see a redesign that reins in high level casters a little so they are not supers, which makes it easier to design martials to fill niches. This would still require martials to be buffed from today especially in terms of out of combat but you might not have to have mythic martials anymore.</p><p></p><p>or</p><p></p><p>If the Dr. Strange spellcaster is deemed integral to the idenity of D&D then at least offer a mythic martial option since we are already into gonzo supers territory anyway. I'm fine with the mundane + magic item christmas tree existing as well and other options such as the magic/martial hybird. Just offer the mythic martial option as well. </p><p></p><p>There is plenty of adventure to be had at lowers levels so while I have a preference I actually don't care that much if things getting crazy at high levels, just offer the ability to play the full breadth of crazy archtypes. </p><p></p><p>I can choose to disallow some, play only to X level, etc. but adding the mythic martial <em>to the existing game</em> just opens up options and doesn't exclude any options or playstyle that exists in today's 5e.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8549354, member: 7029588"] I happen to agree with you, but that's a different level of design. The high level caster in D&D is almost only seen in comic book supers with the power, versatility, and no pain they have. So my position is -- I'd love to see a redesign that reins in high level casters a little so they are not supers, which makes it easier to design martials to fill niches. This would still require martials to be buffed from today especially in terms of out of combat but you might not have to have mythic martials anymore. or If the Dr. Strange spellcaster is deemed integral to the idenity of D&D then at least offer a mythic martial option since we are already into gonzo supers territory anyway. I'm fine with the mundane + magic item christmas tree existing as well and other options such as the magic/martial hybird. Just offer the mythic martial option as well. There is plenty of adventure to be had at lowers levels so while I have a preference I actually don't care that much if things getting crazy at high levels, just offer the ability to play the full breadth of crazy archtypes. I can choose to disallow some, play only to X level, etc. but adding the mythic martial [I]to the existing game[/I] just opens up options and doesn't exclude any options or playstyle that exists in today's 5e. [/QUOTE]
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