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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8549706" data-attributes="member: 7029588"><p>Reskining is ok but can be a lot of work. So I turn a fly spell into a super jump to attack a flier but then have to land at the end to maintain the reskin so now I'm not getting the full value of out of the resource. Why not have a professional design team tackle this? And many spells are not appropriate to reskin. It's not a one to one despite people claiming otherwise (only the people that don't want this option are claiming this of course).</p><p></p><p>But who cares what the specifics are at this point? We aren't going to design a new Class by message board.</p><p></p><p>What we have is an indication that there is a gap in both concept and mechanics for some people. These people both don't want the current Fighter and would find it inadequete and tiresome to reskin other existing classes. We have a directional concept to pursue.</p><p></p><p>And these people are happy to play within the current bounds of power, versatility, and Narrative control of the Wizard. And these people are happy to leave the current classes as is and design a new Class.</p><p></p><p>So let a bunch of these likeminded people get together with professional designers to create something that will meet their needs and include it as an optional option.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8549706, member: 7029588"] Reskining is ok but can be a lot of work. So I turn a fly spell into a super jump to attack a flier but then have to land at the end to maintain the reskin so now I'm not getting the full value of out of the resource. Why not have a professional design team tackle this? And many spells are not appropriate to reskin. It's not a one to one despite people claiming otherwise (only the people that don't want this option are claiming this of course). But who cares what the specifics are at this point? We aren't going to design a new Class by message board. What we have is an indication that there is a gap in both concept and mechanics for some people. These people both don't want the current Fighter and would find it inadequete and tiresome to reskin other existing classes. We have a directional concept to pursue. And these people are happy to play within the current bounds of power, versatility, and Narrative control of the Wizard. And these people are happy to leave the current classes as is and design a new Class. So let a bunch of these likeminded people get together with professional designers to create something that will meet their needs and include it as an optional option. [/QUOTE]
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