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<blockquote data-quote="Neonchameleon" data-source="post: 8549709" data-attributes="member: 87792"><p>I <em>was</em>. I specifically mentioned subclasses as well as feats - and that good fighter subclasses are ones that give uses for either your bonus action, your immediate action, or both.</p><ul> <li data-xf-list-type="ul">The Battlemaster has Riposte which is an exceptionally easy to get third attack per turn on their interrupt - and recover on a short rest</li> <li data-xf-list-type="ul">The Psi Warrior can throw up a barrier to cancel an attack's worth of damage on their interrupt, repeatedly</li> <li data-xf-list-type="ul">The Echo Knight uses their bonus to create the echo, which can shield a blow - and can then opportunity attack with the echo, giving better use of immediate actions</li> <li data-xf-list-type="ul">The Rune Knight has an immediate to redirect an attack, an immediate to charm, and at higher levels can use their bonus to either go barbarian-tough or use interrupts to force rerolls.</li> </ul><p>Rangers, paladins, and the rest don't get such good use of their additional actions.</p><p></p><p>The point about the fighter's third ASI/feat is that <em>a fighter is the only class that can take a full feat before level 10 without giving up a 20 in their primary stat if using the standard array. </em>So yes, that extra level 6 feat is actually pretty meaningful. It's IMO more important than having two extra feats at L16.</p><p></p><p></p><p>If the feats had been designed well then this shouldn't be an issue because a feat should multiply your effectiveness so if one makes you 50% more effective two . However normally they clash a bit. An example of two that work really well together are Crossbow Expert (with a single hand crossbow) to give you a bonus action attack and not worry about in melee, and Sharpshooter for the power attack and not worrying about cover or long range. And an ASI stacks with all of that. The impact <em>should</em> be multiplicative.</p><p></p><p>However that's pretty much a best case scenario. Great Weapon Master and Polearm Master have their main features stacking but the extra attacks from GWM become pointless.</p><p></p><p>This depends on the subclass. The reason the Shadow Monk works is that its extra ability to spend ki points are for exploration (and assassination) while the standard monk's ki points are for combat.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8549709, member: 87792"] I [I]was[/I]. I specifically mentioned subclasses as well as feats - and that good fighter subclasses are ones that give uses for either your bonus action, your immediate action, or both. [LIST] [*]The Battlemaster has Riposte which is an exceptionally easy to get third attack per turn on their interrupt - and recover on a short rest [*]The Psi Warrior can throw up a barrier to cancel an attack's worth of damage on their interrupt, repeatedly [*]The Echo Knight uses their bonus to create the echo, which can shield a blow - and can then opportunity attack with the echo, giving better use of immediate actions [*]The Rune Knight has an immediate to redirect an attack, an immediate to charm, and at higher levels can use their bonus to either go barbarian-tough or use interrupts to force rerolls. [/LIST] Rangers, paladins, and the rest don't get such good use of their additional actions. The point about the fighter's third ASI/feat is that [I]a fighter is the only class that can take a full feat before level 10 without giving up a 20 in their primary stat if using the standard array. [/I]So yes, that extra level 6 feat is actually pretty meaningful. It's IMO more important than having two extra feats at L16. If the feats had been designed well then this shouldn't be an issue because a feat should multiply your effectiveness so if one makes you 50% more effective two . However normally they clash a bit. An example of two that work really well together are Crossbow Expert (with a single hand crossbow) to give you a bonus action attack and not worry about in melee, and Sharpshooter for the power attack and not worrying about cover or long range. And an ASI stacks with all of that. The impact [I]should[/I] be multiplicative. However that's pretty much a best case scenario. Great Weapon Master and Polearm Master have their main features stacking but the extra attacks from GWM become pointless. This depends on the subclass. The reason the Shadow Monk works is that its extra ability to spend ki points are for exploration (and assassination) while the standard monk's ki points are for combat. [/QUOTE]
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