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<blockquote data-quote="DND_Reborn" data-source="post: 8549885" data-attributes="member: 6987520"><p>Well, we're talking about player agency vs. DM agency. For me, it is no contest, DMs win. That holds true whether I am a player or the DM.</p><p></p><p>My point was just why would I allow something that the player can decide would dictate what happens in the game when it is the DM sets the stage. The players can do whatever they want within the framework their characters experience, but that framework is completely decided by the DM.</p><p></p><p></p><p>Look, I'm not going to plan out a full build just to demonstrate how you can have a fighter who is evenly good at both melee and ranged, it isn't hard. Of course, if you hyper-focus on melee or ranged, the other will suffer, but that is the price you pay for being a specialist instead of a generalist.</p><p></p><p></p><p>Yes, that's the idea, but who said spears? Javelins are thrown weapons and held more easily, have a better range, and to equal damage. Regardless, 2 spears is only 6 lb. and you have the third in your other hand.</p><p></p><p>Also, WotC's design was horrible from the get-go when you talk about thrown weapons. Sure, you can pull an arrow, notch it, draw, aim, and shoot as an action, but pulling a handaxe or even a dagger from your belt isn't part of the attack?</p><p></p><p>At least Tasha's gives an option for it, but IMO it should just be part of the action, especially if the weapon has the light property. (FYI, <em>that</em> is one of my house-rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>If the DM said no, even after I showed them how real-life soldiers did such things in the past, I would find another DM.</p><p></p><p></p><p>If your PC is primarily focused on throwing weapons to deal with flying foes (not a common encounter IME, but it does happen of course), then you take the style to match it. Just like dueling, great weapon fighting (though it sucks), archery, and so on. Any style you take is a trade-off for something you aren't taking--it is the same with every aspect of the game. The choices you make matter.</p><p></p><p></p><p>I agree to a point, and again that is a failing of the game design. Also, Fighters don't need more than one score either. They have d10s for hp, which is sufficient, can wear any armor as well. CON is helpful, as is DEX, but STR is primary (unless you are doing a DEX build...).</p><p></p><p>Wizards benefit more from CON for concentration checks and much needed hit points since they only have d6. DEX is also highly advisable given the low hp and no armor, so ACs tend to be low unless you are in a very high magic game...</p><p></p><p></p><p>Oh, I definitely agree! Fighters <em>should</em> be the best, but for WotC decided to make every class good in combat, so Fighters only (barely) stand out if you want to optimize your build. Again, WotC's design choice--not mine. So, I homebrew and house-rule the crap out of 5E to restore a more balanced game.</p><p></p><p></p><p>Agree 100%. But, again, 5E is about simplicity. Would it have hurt the game for them to make the ranges a base, but add 5 feet per point of Strength modifier? Of course not! My <em>Long Thrower</em> feat allows you to double your ranges with thrown weapons, for example. Yes, anyone can take it, but I doubt the Wizard would while the Fighter might.</p><p></p><p>I mean, think about this, with Crossbow Expert you can use all 4 attacks with a heavy crossbow in 6 seconds! THAT IS ABSOLUTELY BULLSH!T! It would take a 2-3 rounds (most often longer) to load and fire a heavy crossbow if the game was designed to model real life.</p><p></p><p>So, yeah, 5E has a lot of crap rules... no shocker there.</p><p></p><p></p><p>Not really. If you have a better STR, you should be better at melee, and a better DEX at ranged.</p><p></p><p>Otherwise, I agree, thrown weapon rules (along with dozens of others) in 5E are garbage really, but that is what over simplification gets you. So, I answered the questions with options as they are in the game, the fact those answers don't satisfy you (or others) just shows how poorly the rules work as they are.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8549885, member: 6987520"] Well, we're talking about player agency vs. DM agency. For me, it is no contest, DMs win. That holds true whether I am a player or the DM. My point was just why would I allow something that the player can decide would dictate what happens in the game when it is the DM sets the stage. The players can do whatever they want within the framework their characters experience, but that framework is completely decided by the DM. Look, I'm not going to plan out a full build just to demonstrate how you can have a fighter who is evenly good at both melee and ranged, it isn't hard. Of course, if you hyper-focus on melee or ranged, the other will suffer, but that is the price you pay for being a specialist instead of a generalist. Yes, that's the idea, but who said spears? Javelins are thrown weapons and held more easily, have a better range, and to equal damage. Regardless, 2 spears is only 6 lb. and you have the third in your other hand. Also, WotC's design was horrible from the get-go when you talk about thrown weapons. Sure, you can pull an arrow, notch it, draw, aim, and shoot as an action, but pulling a handaxe or even a dagger from your belt isn't part of the attack? At least Tasha's gives an option for it, but IMO it should just be part of the action, especially if the weapon has the light property. (FYI, [I]that[/I] is one of my house-rules. ;) ) If the DM said no, even after I showed them how real-life soldiers did such things in the past, I would find another DM. If your PC is primarily focused on throwing weapons to deal with flying foes (not a common encounter IME, but it does happen of course), then you take the style to match it. Just like dueling, great weapon fighting (though it sucks), archery, and so on. Any style you take is a trade-off for something you aren't taking--it is the same with every aspect of the game. The choices you make matter. I agree to a point, and again that is a failing of the game design. Also, Fighters don't need more than one score either. They have d10s for hp, which is sufficient, can wear any armor as well. CON is helpful, as is DEX, but STR is primary (unless you are doing a DEX build...). Wizards benefit more from CON for concentration checks and much needed hit points since they only have d6. DEX is also highly advisable given the low hp and no armor, so ACs tend to be low unless you are in a very high magic game... Oh, I definitely agree! Fighters [I]should[/I] be the best, but for WotC decided to make every class good in combat, so Fighters only (barely) stand out if you want to optimize your build. Again, WotC's design choice--not mine. So, I homebrew and house-rule the crap out of 5E to restore a more balanced game. Agree 100%. But, again, 5E is about simplicity. Would it have hurt the game for them to make the ranges a base, but add 5 feet per point of Strength modifier? Of course not! My [I]Long Thrower[/I] feat allows you to double your ranges with thrown weapons, for example. Yes, anyone can take it, but I doubt the Wizard would while the Fighter might. I mean, think about this, with Crossbow Expert you can use all 4 attacks with a heavy crossbow in 6 seconds! THAT IS ABSOLUTELY BULLSH!T! It would take a 2-3 rounds (most often longer) to load and fire a heavy crossbow if the game was designed to model real life. So, yeah, 5E has a lot of crap rules... no shocker there. Not really. If you have a better STR, you should be better at melee, and a better DEX at ranged. Otherwise, I agree, thrown weapon rules (along with dozens of others) in 5E are garbage really, but that is what over simplification gets you. So, I answered the questions with options as they are in the game, the fact those answers don't satisfy you (or others) just shows how poorly the rules work as they are. [/QUOTE]
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