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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Undrave" data-source="post: 8549911" data-attributes="member: 7015698"><p>So much this! Way too many D&D fans treat the Fighter as the 'default classless class'. There's a big undercurrent of 'If the Fighter can do it then why can't everybody else?' or that a random town guard is totally an example of a Fighter when the PHB specifically say it is not the case. I think it dates back to when class had pre-req stats and if you didn't roll high enough in the ones you wanted you 'defaulted' to Fighter. </p><p></p><p>This entire attitude needs to be changed.</p><p></p><p>They totally don't. You get ONE fighting style. Unless you're an absurdly high level champion. An Extra fighting style would have been a way better bonus for the Champion than a stupid crit range.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Spellcasting should start at your initiative and the effect resolve 10 points lower in the iniative order so if you get it you need to do a Concentration Check to not lose your spell. Or something like that. Except for Cantrips who go off as you cast them. </p><p></p><p>Or, how about the Caster has to give us their move action to use a spell beyond a Cantrip? Now you have to <em>plan ahead</em> your range more efficiently. You gotta maneuver before you do your big spell. Maybe use readied action to move outside your turn. Anything to make it less point and click.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8549911, member: 7015698"] So much this! Way too many D&D fans treat the Fighter as the 'default classless class'. There's a big undercurrent of 'If the Fighter can do it then why can't everybody else?' or that a random town guard is totally an example of a Fighter when the PHB specifically say it is not the case. I think it dates back to when class had pre-req stats and if you didn't roll high enough in the ones you wanted you 'defaulted' to Fighter. This entire attitude needs to be changed. They totally don't. You get ONE fighting style. Unless you're an absurdly high level champion. An Extra fighting style would have been a way better bonus for the Champion than a stupid crit range. Spellcasting should start at your initiative and the effect resolve 10 points lower in the iniative order so if you get it you need to do a Concentration Check to not lose your spell. Or something like that. Except for Cantrips who go off as you cast them. Or, how about the Caster has to give us their move action to use a spell beyond a Cantrip? Now you have to [I]plan ahead[/I] your range more efficiently. You gotta maneuver before you do your big spell. Maybe use readied action to move outside your turn. Anything to make it less point and click. [/QUOTE]
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