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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="HammerMan" data-source="post: 8550114" data-attributes="member: 84112"><p>no non caster gets any class feature equal to a single 6th level spell... at 20th you have 2 6th 1 7th 1 8th and 1 9th.</p><p>remember hexblade,some bards and half clerics can do that and still be pretty close to melee fighters in AC,damage, and hp</p><p></p><p>is the best limit yet... and still allows to 'only' have 1 or 2 big buffs up at a time</p><p></p><p>spell resistance (I assume you mean magic resistance) is a joke and energy immunity/resistance is only an issue if your caster doesn't have diversity of energy types (witch is possible, and with spell known class likely) but we keep compare optimal fighter.... so now we need to play the caster dumb AND optimize the fighter</p><p></p><p>weapon (blud/slahs/peirce) can also be resist and immune just FYI... so that about equals out</p><p></p><p>yeah cause the 'take the enemy out of the fight' spells might only work for 1 round, or (less likely) 2... but martials have nothing like it</p><p></p><p>not withstanding my hate of fumbles... I doubt many casters only have a 10% chance of fail... but all it does is mean cast another spell</p><p></p><p>how much does it cost to learn new fighting technices... oh you just can't raw... got it</p><p></p><p>like concentration this is a good idea... but few spells have them</p><p></p><p>lol what... wizards and sorcerers have the least hp in the game... at an average of 2 less per level.</p><p></p><p>what do you mean limited? 1 1st level spells slot, 1 invocation and you can have mage armor all day. or you can put on leather armor for a feat... and many casters (including 1/2 of all clerics) can have full plate</p><p></p><p>and how many manuvers can fighters know... I'll wait well you look that up</p><p></p><p>so as long as it is better then 3e? you do know they can make there own right?</p><p></p><p>limited power gain... lucky seems like still the break away star, but magic adept letting you break your own concept of what magic is feels pretty powerful too.</p><p></p><p>yes you did... but all that does is stops novaing and force you to have longer work days...</p><p></p><p>or it can suggest the dragon go home and guard it's hoard, or it can make it break out into laughter missing a turn, or it can launch a 3rd level fire or lighting spell that even save for half is a joke becuse they KNEW they were over powered...</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8550114, member: 84112"] no non caster gets any class feature equal to a single 6th level spell... at 20th you have 2 6th 1 7th 1 8th and 1 9th. remember hexblade,some bards and half clerics can do that and still be pretty close to melee fighters in AC,damage, and hp is the best limit yet... and still allows to 'only' have 1 or 2 big buffs up at a time spell resistance (I assume you mean magic resistance) is a joke and energy immunity/resistance is only an issue if your caster doesn't have diversity of energy types (witch is possible, and with spell known class likely) but we keep compare optimal fighter.... so now we need to play the caster dumb AND optimize the fighter weapon (blud/slahs/peirce) can also be resist and immune just FYI... so that about equals out yeah cause the 'take the enemy out of the fight' spells might only work for 1 round, or (less likely) 2... but martials have nothing like it not withstanding my hate of fumbles... I doubt many casters only have a 10% chance of fail... but all it does is mean cast another spell how much does it cost to learn new fighting technices... oh you just can't raw... got it like concentration this is a good idea... but few spells have them lol what... wizards and sorcerers have the least hp in the game... at an average of 2 less per level. what do you mean limited? 1 1st level spells slot, 1 invocation and you can have mage armor all day. or you can put on leather armor for a feat... and many casters (including 1/2 of all clerics) can have full plate and how many manuvers can fighters know... I'll wait well you look that up so as long as it is better then 3e? you do know they can make there own right? limited power gain... lucky seems like still the break away star, but magic adept letting you break your own concept of what magic is feels pretty powerful too. yes you did... but all that does is stops novaing and force you to have longer work days... or it can suggest the dragon go home and guard it's hoard, or it can make it break out into laughter missing a turn, or it can launch a 3rd level fire or lighting spell that even save for half is a joke becuse they KNEW they were over powered... [/QUOTE]
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