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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Mort" data-source="post: 8550258" data-attributes="member: 762"><p>That is certainly a way to do it. Or you design challenges for the group, or you design challenges based on what you think would be fun for the group and expect them to step up.</p><p></p><p>But the point is, if one member of the group (say the wizard) can step on too many toes because he is so versatile he can do other peoples roles as well or even nearly as well as his own - that's a flaw in design.</p><p></p><p></p><p>You expressly stated, what if there was a situation where the mage wasn't useful at all (and did not specify combat). My response was - what situation would that be? and to proposed one. not a strawman at all. And, sorry, if your reduced to saying "well the fighter can always be a meatsack..." that's not a lot. Lots of classes can do that, and even companions, summoned monsters and polymorphed/wildshaped PCs.</p><p></p><p></p><p>This is a 100% fluff addition and has 0 to do with mechanics. I don't think it's mentioned anywhere in the 5e books that this is something the DM could do. Sure it's something you can implement, but again, it's a DM fiat thing.</p><p></p><p></p><p>Actually if you have a low magic game, where magic actually is severely limited (say no full casters etc.) then that's certainly one way to address the issue. But D&D isn't a "low magic" game.</p><p></p><p></p><p>This is, once again, 100% fluff. And is campaign, DM fiat. Even here, I'm failing to see how this affects the caster more than the fighter. They're both living in the same world. If your argument is that casters have in world consequences fighters don't? Great, but that's again 100% fluff that is completely campaign dependent.</p><p></p><p></p><p></p><p>But 5e removed much of that. Fighters don't get keeps and followers at high level unless the DM decides to do so. If your suggestion is - put them back in. Great, that's something to work with.</p></blockquote><p></p>
[QUOTE="Mort, post: 8550258, member: 762"] That is certainly a way to do it. Or you design challenges for the group, or you design challenges based on what you think would be fun for the group and expect them to step up. But the point is, if one member of the group (say the wizard) can step on too many toes because he is so versatile he can do other peoples roles as well or even nearly as well as his own - that's a flaw in design. You expressly stated, what if there was a situation where the mage wasn't useful at all (and did not specify combat). My response was - what situation would that be? and to proposed one. not a strawman at all. And, sorry, if your reduced to saying "well the fighter can always be a meatsack..." that's not a lot. Lots of classes can do that, and even companions, summoned monsters and polymorphed/wildshaped PCs. This is a 100% fluff addition and has 0 to do with mechanics. I don't think it's mentioned anywhere in the 5e books that this is something the DM could do. Sure it's something you can implement, but again, it's a DM fiat thing. Actually if you have a low magic game, where magic actually is severely limited (say no full casters etc.) then that's certainly one way to address the issue. But D&D isn't a "low magic" game. This is, once again, 100% fluff. And is campaign, DM fiat. Even here, I'm failing to see how this affects the caster more than the fighter. They're both living in the same world. If your argument is that casters have in world consequences fighters don't? Great, but that's again 100% fluff that is completely campaign dependent. But 5e removed much of that. Fighters don't get keeps and followers at high level unless the DM decides to do so. If your suggestion is - put them back in. Great, that's something to work with. [/QUOTE]
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