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<blockquote data-quote="TheSword" data-source="post: 8550372" data-attributes="member: 6879661"><p>As has been said. Fighter powers are additive, spells are isolated. A 6th level spell will only ever be as good as it is on the page (bar some very minor tinkering from feats/subclass). Many fighter abilities stack, which in combination are better than a single spell.</p><p></p><p>If indeed they are willing to use their precious concentration on buffs rather than bigbys hand etc. And more importantly waste the first two rounds of combat - the single biggest cost to a wizard - the action economy.</p><p></p><p>How is getting advantage on saves against banishment and dominate, and all those supposedly awesome cantrips etc etc a joke? I can also add legendary resistance the mix for an extra gut punch for wizards.</p><p></p><p>Every fighter in every game has a +1 weapon by 5th level at the latest. Pretending otherwise is willful blindness.</p><p></p><p>They don’t need them, they take the enemy out of the fight permanently, by killing them. Unlike hold monster which just means it needs a fighter to deal with it in a couple of rounds, when the wizard is out of spells.</p><p></p><p></p><p>It means losing another high level slot, and spending time re-applying the buff again. Else being vulnerable.</p><p></p><p>One feat. Of which the fighter get several.</p><p></p><p>It’s still an extra cost the wizard balances that the fighter doesn’t.</p><p></p><p>Yes, they generally have less Hp. That was my point. They have 66% of the hp + Con. I’m not sure why this is controversial.</p><p></p><p>Mage armour gives you AC 13 + Dex. Cleric armour? It’s amazing how you try and cherry pick the best feature from each caster and pretend they apply to them all.</p><p></p><p>Plenty to spend those precious points. Though I prefer EK</p><p></p><p>Only painfully slowly, and dependent on the time and materials available.</p><p></p><p>Magic adept is fun. It it’s once a day. Fighter feats can add useful abilities to every single round of combat for extremely efficient action economy.</p><p></p><p>It stops wizards dominating by downsizing the volume of weight they can shift in a combat, dramatically.</p><p></p><p>Well it probably can’t, because the dragon has legendary resistance and immunity to fire or possibly lightning. But it’s a nice thought. Even if the wizard did spend three rounds casting spells to no avail to whittle down the resistance. There’s still an angry dragon 1 hour later. The fighter just kills it <img class="smilie smilie--emoji" alt="🤷🏻♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fb-2642.png" title="Man shrugging: light skin tone :man_shrugging_tone1:" data-shortname=":man_shrugging_tone1:" loading="lazy" width="64" height="64" /></p><p></p><p>It’s also worth noting that fighters are kings of the action economy. Firstly and most importantly they are pret a porter, ready to go from round 1. Secondly It is very easy to consistently get repeatable action, bonus action and reactions that can be useful in every round of combat. The wizard however is burning through 1st and 2nd level slots to use its shield and misty step just to stay alive and wasting its first few actions trying to get blink/fly/mirror image up to stay alive. I’ve lost track of the times my sorcerer has spent 2 rounds prepping only to find out the combat is over next round!</p><p></p><p>Throw in action surge and the Fighter can consistently carry heavy weight, particularly in one on one fights.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8550372, member: 6879661"] As has been said. Fighter powers are additive, spells are isolated. A 6th level spell will only ever be as good as it is on the page (bar some very minor tinkering from feats/subclass). Many fighter abilities stack, which in combination are better than a single spell. If indeed they are willing to use their precious concentration on buffs rather than bigbys hand etc. And more importantly waste the first two rounds of combat - the single biggest cost to a wizard - the action economy. How is getting advantage on saves against banishment and dominate, and all those supposedly awesome cantrips etc etc a joke? I can also add legendary resistance the mix for an extra gut punch for wizards. Every fighter in every game has a +1 weapon by 5th level at the latest. Pretending otherwise is willful blindness. They don’t need them, they take the enemy out of the fight permanently, by killing them. Unlike hold monster which just means it needs a fighter to deal with it in a couple of rounds, when the wizard is out of spells. It means losing another high level slot, and spending time re-applying the buff again. Else being vulnerable. One feat. Of which the fighter get several. It’s still an extra cost the wizard balances that the fighter doesn’t. Yes, they generally have less Hp. That was my point. They have 66% of the hp + Con. I’m not sure why this is controversial. Mage armour gives you AC 13 + Dex. Cleric armour? It’s amazing how you try and cherry pick the best feature from each caster and pretend they apply to them all. Plenty to spend those precious points. Though I prefer EK Only painfully slowly, and dependent on the time and materials available. Magic adept is fun. It it’s once a day. Fighter feats can add useful abilities to every single round of combat for extremely efficient action economy. It stops wizards dominating by downsizing the volume of weight they can shift in a combat, dramatically. Well it probably can’t, because the dragon has legendary resistance and immunity to fire or possibly lightning. But it’s a nice thought. Even if the wizard did spend three rounds casting spells to no avail to whittle down the resistance. There’s still an angry dragon 1 hour later. The fighter just kills it 🤷🏻♂️ It’s also worth noting that fighters are kings of the action economy. Firstly and most importantly they are pret a porter, ready to go from round 1. Secondly It is very easy to consistently get repeatable action, bonus action and reactions that can be useful in every round of combat. The wizard however is burning through 1st and 2nd level slots to use its shield and misty step just to stay alive and wasting its first few actions trying to get blink/fly/mirror image up to stay alive. I’ve lost track of the times my sorcerer has spent 2 rounds prepping only to find out the combat is over next round! Throw in action surge and the Fighter can consistently carry heavy weight, particularly in one on one fights. [/QUOTE]
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