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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Undrave" data-source="post: 8550541" data-attributes="member: 7015698"><p>They scale in damage but not in applicability. In a world like D&D, there SHOULD be martial techniques designed to take on the kind of threat a higher level Fighter encounters. At higher levels, Tripping Attack should no longer be limited by the basic rule of 'the creature must be no larger than 1 size more than you', as an exemple, or maybe it disables a creature's flight speed for a certain amount of time. </p><p></p><p>Disarming Attack is nice when you're facing bandits in the countryside, but once you're fighting Abominations from the Far Realm that's not gonna be particularly useful. </p><p></p><p>I think Casters SHOULD suffer more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I blame Wizard players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Now, this is just a theory, but I see a very clear through line between certain styles of old school DnD and the olden days 'Jock VS Nerd' mentalities. The Jock (the Fighter) and the Bad Kid (the Rogue) should bow to the truly superior person: the Nerd (The Wizard). A lot of people have absorbed this aspect of old DnD without really thinking of it in those terms. It was just how DnD was to them. </p><p></p><p>It's known that when 4e was being designed, the lead designer had to fight the team so they wouldn't make the Wizard more powerful than the other class. Wizard fans probably won't come out and say it outright (some may) but they just want their class to be the Golden Boy that shines brighter than other and gets all the accolades. And that they deserve respect for playing that Wizard because it's an ADVANCED class. It's not easy and you need to be SMART to play it well. </p><p></p><p>Basically there's a vision that say 'Magic is COOL! It's so rad and it's the best thing ever! But it's also really complicated and it's for MASTERS! If you use Magic, which is cool, well, then you yourself are cool." </p><p></p><p>And another vision that say "Man, playing a hero is COOL. Kicking butt and saving people is COOL and being COOL is FUN!" </p><p></p><p>It's "You gotta earn your COOL!" vs "Everybody gets COOL"</p></blockquote><p></p>
[QUOTE="Undrave, post: 8550541, member: 7015698"] They scale in damage but not in applicability. In a world like D&D, there SHOULD be martial techniques designed to take on the kind of threat a higher level Fighter encounters. At higher levels, Tripping Attack should no longer be limited by the basic rule of 'the creature must be no larger than 1 size more than you', as an exemple, or maybe it disables a creature's flight speed for a certain amount of time. Disarming Attack is nice when you're facing bandits in the countryside, but once you're fighting Abominations from the Far Realm that's not gonna be particularly useful. I think Casters SHOULD suffer more :p I blame Wizard players :p Now, this is just a theory, but I see a very clear through line between certain styles of old school DnD and the olden days 'Jock VS Nerd' mentalities. The Jock (the Fighter) and the Bad Kid (the Rogue) should bow to the truly superior person: the Nerd (The Wizard). A lot of people have absorbed this aspect of old DnD without really thinking of it in those terms. It was just how DnD was to them. It's known that when 4e was being designed, the lead designer had to fight the team so they wouldn't make the Wizard more powerful than the other class. Wizard fans probably won't come out and say it outright (some may) but they just want their class to be the Golden Boy that shines brighter than other and gets all the accolades. And that they deserve respect for playing that Wizard because it's an ADVANCED class. It's not easy and you need to be SMART to play it well. Basically there's a vision that say 'Magic is COOL! It's so rad and it's the best thing ever! But it's also really complicated and it's for MASTERS! If you use Magic, which is cool, well, then you yourself are cool." And another vision that say "Man, playing a hero is COOL. Kicking butt and saving people is COOL and being COOL is FUN!" It's "You gotta earn your COOL!" vs "Everybody gets COOL" [/QUOTE]
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