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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Oofta" data-source="post: 8550662" data-attributes="member: 6801845"><p>There's a <em>lot</em> that is campaign dependent, I'm not sure you can ever achieve perfect balance. If I think a fighter in a game I'm DMing is falling behind or feels like they can't contribute I can compensate. Lacking in damage? A belt of giant strength is going to add significantly to their DPR and is one of those things that will help them more than any other class. </p><p></p><p>Personally I'd put prices back in for all magic items, just don't assume the magic item treadmill we've seen in previous editions. But while the wizard is burning all their gold to scribe spells into their book (especially at high level) it would be nice to let the fighter buy a belt of hill giant strength or boots of flying. Then they can invest in other abilities or make themselves more useful out of combat. That's part of what I do now. </p><p></p><p>But the other side of it that it's hard, if not impossible to come up with a system to balance out recovery of spell slots. Have 1-2 fights between long rests on a regular basis? Don't be surprised if casters go nova. Have 6-8? They're going to be more conservative and may not have those spell slots available out of combat. The gritty rest rules work great for my style but may not for others. That's why I think we should have at least an optional rule on how quickly casters get their spells back. </p><p></p><p>There's no one answer because there's no one style of game, or one player. I have a player that doesn't use half their abilities (I reminded them once or twice but it's not my PC) but is perfectly happy. I've been in other games where players try to eek out every possible advantage. When it comes to games it has to span dungeon crawls where you're kicking in one door after another to exploration that takes months to get from point A to point B. Sometimes both in the same campaign.</p><p></p><p>So I'd like to put more flexibility into the hands of the DM to work out with their group. If anyone else has better ideas how to come up with a standard I'm all ears.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8550662, member: 6801845"] There's a [I]lot[/I] that is campaign dependent, I'm not sure you can ever achieve perfect balance. If I think a fighter in a game I'm DMing is falling behind or feels like they can't contribute I can compensate. Lacking in damage? A belt of giant strength is going to add significantly to their DPR and is one of those things that will help them more than any other class. Personally I'd put prices back in for all magic items, just don't assume the magic item treadmill we've seen in previous editions. But while the wizard is burning all their gold to scribe spells into their book (especially at high level) it would be nice to let the fighter buy a belt of hill giant strength or boots of flying. Then they can invest in other abilities or make themselves more useful out of combat. That's part of what I do now. But the other side of it that it's hard, if not impossible to come up with a system to balance out recovery of spell slots. Have 1-2 fights between long rests on a regular basis? Don't be surprised if casters go nova. Have 6-8? They're going to be more conservative and may not have those spell slots available out of combat. The gritty rest rules work great for my style but may not for others. That's why I think we should have at least an optional rule on how quickly casters get their spells back. There's no one answer because there's no one style of game, or one player. I have a player that doesn't use half their abilities (I reminded them once or twice but it's not my PC) but is perfectly happy. I've been in other games where players try to eek out every possible advantage. When it comes to games it has to span dungeon crawls where you're kicking in one door after another to exploration that takes months to get from point A to point B. Sometimes both in the same campaign. So I'd like to put more flexibility into the hands of the DM to work out with their group. If anyone else has better ideas how to come up with a standard I'm all ears. [/QUOTE]
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