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<blockquote data-quote="TheSword" data-source="post: 8551081" data-attributes="member: 6879661"><p>So there are a few issues with the white rooms set up here.</p><p></p><ul> <li data-xf-list-type="ul">Firstly the creatures may be large. There are plenty of large minions out there. Dire wolves, ogres etc</li> <li data-xf-list-type="ul">Secondly while fireball may be great for clearing out large numbers of low CR creatures it tends to be the single high CR creature leading the group that is the greatest threat.</li> <li data-xf-list-type="ul">Thirdly it is better tactically to kill an enemy and remove its contribution to the enemy side, than deal damage to lots of creatures but leave them in the fight. Particularly when a minions participation can hangs on the presence of a single creature.</li> <li data-xf-list-type="ul">Fourthly the wizard can’t mix his damage, it gets spread evenly. So the wizard can end up wasting 2/3 of his fireball damage. While the fighter can attack until dead, move then attack the next person till dead.</li> <li data-xf-list-type="ul">Fifth, the fighter doesn’t have 1-4 attacks depending on level, they have 1-6. Because they may well be triggering extra attacks from Great Weapon Master and Sentinel, Polearm Mastery, Off hand attack, Batttlemaster abilities etc whichever route they have taken.</li> </ul></blockquote><p></p>
[QUOTE="TheSword, post: 8551081, member: 6879661"] So there are a few issues with the white rooms set up here. [LIST] [*]Firstly the creatures may be large. There are plenty of large minions out there. Dire wolves, ogres etc [*]Secondly while fireball may be great for clearing out large numbers of low CR creatures it tends to be the single high CR creature leading the group that is the greatest threat. [*]Thirdly it is better tactically to kill an enemy and remove its contribution to the enemy side, than deal damage to lots of creatures but leave them in the fight. Particularly when a minions participation can hangs on the presence of a single creature. [*]Fourthly the wizard can’t mix his damage, it gets spread evenly. So the wizard can end up wasting 2/3 of his fireball damage. While the fighter can attack until dead, move then attack the next person till dead. [*]Fifth, the fighter doesn’t have 1-4 attacks depending on level, they have 1-6. Because they may well be triggering extra attacks from Great Weapon Master and Sentinel, Polearm Mastery, Off hand attack, Batttlemaster abilities etc whichever route they have taken. [/LIST] [/QUOTE]
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