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<blockquote data-quote="Crimson Longinus" data-source="post: 8551132" data-attributes="member: 7025508"><p>Regarding the ranged fighter discussion.</p><p></p><p>If you build a dex fighter that uses shield and rapier and a longbow you don't have this issue. Which is a bit unfortunate as it is just one more thing that favours dex builds over strength. And I actually doubt that under point buy/array a strength focused fighter would have a dex of even 14.</p><p></p><p>There are couple of ways I'd start to address this. First would be getting rid of fighting styles, and just baking a lot of their benefits into basic rules or rules for fighters (and possibly other martial classes.) Using your extra attacks with thrown weapons for example simply is something anyone with extra attacks should be able to do. Thrown weapons have crap range and not so amazing damage, so it's not like being able to do this would make bows obsolete.</p><p></p><p>And other, and more difficult to address issue is the ability score generation, which I've for a while found to be broken. The point buy is very stingy and how the game is built strongly encourages minmaxing. This makes giving characters secondary competencies incredibly punishing. I feel the escalating cost of ability scores should only apply to your highest score! Sure, whether you main stat is 12 or 16 is a huge deal, but the impact of high secondary and tertiary stats is far less, so it shouldn't cost the same. And taking +2 with a levelling ASIs shouldn't be an option, because when it is, you basically always have to do that. If it was always two +1, you would always boost a second stat too.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8551132, member: 7025508"] Regarding the ranged fighter discussion. If you build a dex fighter that uses shield and rapier and a longbow you don't have this issue. Which is a bit unfortunate as it is just one more thing that favours dex builds over strength. And I actually doubt that under point buy/array a strength focused fighter would have a dex of even 14. There are couple of ways I'd start to address this. First would be getting rid of fighting styles, and just baking a lot of their benefits into basic rules or rules for fighters (and possibly other martial classes.) Using your extra attacks with thrown weapons for example simply is something anyone with extra attacks should be able to do. Thrown weapons have crap range and not so amazing damage, so it's not like being able to do this would make bows obsolete. And other, and more difficult to address issue is the ability score generation, which I've for a while found to be broken. The point buy is very stingy and how the game is built strongly encourages minmaxing. This makes giving characters secondary competencies incredibly punishing. I feel the escalating cost of ability scores should only apply to your highest score! Sure, whether you main stat is 12 or 16 is a huge deal, but the impact of high secondary and tertiary stats is far less, so it shouldn't cost the same. And taking +2 with a levelling ASIs shouldn't be an option, because when it is, you basically always have to do that. If it was always two +1, you would always boost a second stat too. [/QUOTE]
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