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<blockquote data-quote="TheSword" data-source="post: 8551137" data-attributes="member: 6879661"><p>Following on from my earlier points I think there are a few other thoughts I and others have alluded to, that are worth expansion.</p><p></p><p>- The first round of combat effectiveness of a fighter, without prep or set-up can’t be beaten by casters. Irrespective of surprise they are hitting at 100% from round 1. This goes for tanking and absorbing damage as well as dishing it out. We know it’s possible for casters to absorb damage and reach high AC using spells but not as well as a fighter in round 1.</p><p></p><p>- We have been asked what can compare to the power of a 6th level spell. Well for a fighter it’s the culmination of seven or 8 additive powers. No matter what level, the wizard is only casting a single spell (possibly a cantrip as well). The question is not is any single thing a fighter has as good as a 6 level spell. The question is does the third base attack when added to all the other additives the fighter gets to their attack, equal the difference between a 5th level and a 6th level. While taking into account that the sixth level spell can only be used 1/day and the fighters extra attack is every round.</p><p></p><p>- While you can’t count on magic items, they can’t be ignored and the fighter sees one of the greatest enhancements to core power from magic items in a way that caster characters don’t. Wizards can gain power with items by gaining extra uses of a spell or by rare and small saving throw DC increases, that’s about it. For fighters whose primary roles are dealing out damage and absorbing the damage, every magic weapon ability applies multiplication to their primary abilities. Every + from armour and shield stacks with their own AC abilities and ability to absorb damage. Can you say the same about disintegrate or Mass suggestion.</p><p></p><p>- Wizards can often end up wasting high level powers. The wizard always has to keep something in reserve because they can never know when they might need to take part in one more combat. Or need to escape. A wizard with no spell slots left is one combat away from being a dead wizard. I also can’t count the number of times I’ve cast a protection like mirror image, then a long term bonus damage spell like Bigb’s hand, only to discover the enemy weren’t as tough as I thought. Wizards aren’t mind readers (unless they take a round to cast detect thoughts) and have to carefully shepherd resources. I don’t think you need a 6-8 encounter day for the this to be a problem. I definitely see it in the 2-4 encounter days I typically play with. One encounter days are not helpful to a wizard unless they know it’s going to be a one encounter day.</p><p></p><p>- The last thought I have is the sheer synergy of the fighter for working with other classes. In its simplest terms it’s the fighter standing in the way of the foes to allow the wizard to open up their full range of effects without having to spend two rounds buffing first. The reverse also applies. The fighter is the best recipient of the fly or haste spell… or bless. The fighter is also the character in the fight that is granting the rogue their sneak attack every round. The wizard isn’t doing that. You have to look at how each character fits into the synergy of the whole party and the fighter becomes a strong ally to any group.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8551137, member: 6879661"] Following on from my earlier points I think there are a few other thoughts I and others have alluded to, that are worth expansion. - The first round of combat effectiveness of a fighter, without prep or set-up can’t be beaten by casters. Irrespective of surprise they are hitting at 100% from round 1. This goes for tanking and absorbing damage as well as dishing it out. We know it’s possible for casters to absorb damage and reach high AC using spells but not as well as a fighter in round 1. - We have been asked what can compare to the power of a 6th level spell. Well for a fighter it’s the culmination of seven or 8 additive powers. No matter what level, the wizard is only casting a single spell (possibly a cantrip as well). The question is not is any single thing a fighter has as good as a 6 level spell. The question is does the third base attack when added to all the other additives the fighter gets to their attack, equal the difference between a 5th level and a 6th level. While taking into account that the sixth level spell can only be used 1/day and the fighters extra attack is every round. - While you can’t count on magic items, they can’t be ignored and the fighter sees one of the greatest enhancements to core power from magic items in a way that caster characters don’t. Wizards can gain power with items by gaining extra uses of a spell or by rare and small saving throw DC increases, that’s about it. For fighters whose primary roles are dealing out damage and absorbing the damage, every magic weapon ability applies multiplication to their primary abilities. Every + from armour and shield stacks with their own AC abilities and ability to absorb damage. Can you say the same about disintegrate or Mass suggestion. - Wizards can often end up wasting high level powers. The wizard always has to keep something in reserve because they can never know when they might need to take part in one more combat. Or need to escape. A wizard with no spell slots left is one combat away from being a dead wizard. I also can’t count the number of times I’ve cast a protection like mirror image, then a long term bonus damage spell like Bigb’s hand, only to discover the enemy weren’t as tough as I thought. Wizards aren’t mind readers (unless they take a round to cast detect thoughts) and have to carefully shepherd resources. I don’t think you need a 6-8 encounter day for the this to be a problem. I definitely see it in the 2-4 encounter days I typically play with. One encounter days are not helpful to a wizard unless they know it’s going to be a one encounter day. - The last thought I have is the sheer synergy of the fighter for working with other classes. In its simplest terms it’s the fighter standing in the way of the foes to allow the wizard to open up their full range of effects without having to spend two rounds buffing first. The reverse also applies. The fighter is the best recipient of the fly or haste spell… or bless. The fighter is also the character in the fight that is granting the rogue their sneak attack every round. The wizard isn’t doing that. You have to look at how each character fits into the synergy of the whole party and the fighter becomes a strong ally to any group. [/QUOTE]
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