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<blockquote data-quote="FrogReaver" data-source="post: 8551164" data-attributes="member: 6795602"><p>IMO at lower levels this is true. At higher levels this is disputed.</p><p></p><p></p><p>IMO, the question you ask here seems to be making the assumption that a 10th level caster is already equal to a 10th level fighter. If the caster is already ahead at level 10 then it's no longer as simple as comparing a 6th level spell + slot to a 3rd extra attack every round.</p><p></p><p></p><p>I did a comparison earlier (can't remember the exact level but...) A wand of fireballs was roughly equivalent to a +2d6 damage weapon in terms of daily damage.</p><p></p><p></p><p>This I agree with. In a typical game the wizard will not use all his level 3+ slots before resting. He chooses to hold a few back. I'm not sure how to bake that into analysis but it's very valid when comparing actual performance.</p><p></p><p></p><p>Fighter isn't actually the best recipient of haste <s>or bless</s>. You want a character with high single attack DPR. Rangers, Paladins, Barbarians and Rogues all fare better with haste than the fighter.</p><p></p><p>A single Fighter on the front lines is very often a liability. He is to prone to getting focused and dying. Grant him more melee characters in the party and he survives better, but each melee character you add also lessens the importance of having him up there on the front line in the first place.</p><p></p><p>I think there is a more tactically sound way to play. You want characters that are effective at range but can shift to melee to engage enemies that get to close. Something like a longbow archer Fighter that swaps to a rapier at the last moment to engage an enemy trying to run by him. Or a hexblade using EB that then swaps to a longsword and engages an enemy right as it nears the wizard.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8551164, member: 6795602"] IMO at lower levels this is true. At higher levels this is disputed. IMO, the question you ask here seems to be making the assumption that a 10th level caster is already equal to a 10th level fighter. If the caster is already ahead at level 10 then it's no longer as simple as comparing a 6th level spell + slot to a 3rd extra attack every round. I did a comparison earlier (can't remember the exact level but...) A wand of fireballs was roughly equivalent to a +2d6 damage weapon in terms of daily damage. This I agree with. In a typical game the wizard will not use all his level 3+ slots before resting. He chooses to hold a few back. I'm not sure how to bake that into analysis but it's very valid when comparing actual performance. Fighter isn't actually the best recipient of haste [S]or bless[/S]. You want a character with high single attack DPR. Rangers, Paladins, Barbarians and Rogues all fare better with haste than the fighter. A single Fighter on the front lines is very often a liability. He is to prone to getting focused and dying. Grant him more melee characters in the party and he survives better, but each melee character you add also lessens the importance of having him up there on the front line in the first place. I think there is a more tactically sound way to play. You want characters that are effective at range but can shift to melee to engage enemies that get to close. Something like a longbow archer Fighter that swaps to a rapier at the last moment to engage an enemy trying to run by him. Or a hexblade using EB that then swaps to a longsword and engages an enemy right as it nears the wizard. [/QUOTE]
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