Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Truly Understanding the Martials & Casters discussion (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gammadoodler" data-source="post: 8551169" data-attributes="member: 6914290"><p>Sure. There usually are. This one was not particularly detailed and was directly comparing to fighter damage calculated by [USER=93670]@tetrasodium[/USER] without any critical reading of their calculations. The point was to look at where the break points are for fighter damage vs aoe spelcasring using one of the most common aoe spells (not even a high level one)</p><p></p><p>Certainly. Call it 16 squares out of 44 (though it really needn't be that high as long as apart of the creature is on the aoe, they are effected) so we can go with 40% occupied, and hey dire wolves have pack tactics and so have incentive to clump together. Fireball is definitely more effective with smaller creatures, but can still be effective otherwise. It is still also only a third level spell available at character level 5.</p><p></p><p>The beauty of bounded accuracy is that this statement can be true, but it is entirely dependent on encounter setup. We can say you're right those enemies are inherently not a threat..or we can say that those enemies usually aren't a threat because they are so easy to remove with AoEs. There's a case either way.</p><p></p><p>I will agree that dead is better than alive, but, absent aoe healing on the enemy side, more damage is also better than less damage. All the hp have to go away one way or the other.</p><p></p><p>I'm not actually sure what concept you're trying to describe here. Wizard overkill?</p><p></p><p>The fighter damage I have compared to is not mine. Moreover, your max range in all versions of fighter you've described is 10 ft. If no creature is in that range, they do not have 1-6 attacks..they have zero attacks. Fireball has a 150ft range. It's significantly easier to use.</p><p></p><p>Hell, with range disparity alone, you can afford to use it even less optimally than we've discussed. All this, and again..fireball is one 3rd level spell, one of many casters have access to, and one they get at character level 5.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8551169, member: 6914290"] Sure. There usually are. This one was not particularly detailed and was directly comparing to fighter damage calculated by [USER=93670]@tetrasodium[/USER] without any critical reading of their calculations. The point was to look at where the break points are for fighter damage vs aoe spelcasring using one of the most common aoe spells (not even a high level one) Certainly. Call it 16 squares out of 44 (though it really needn't be that high as long as apart of the creature is on the aoe, they are effected) so we can go with 40% occupied, and hey dire wolves have pack tactics and so have incentive to clump together. Fireball is definitely more effective with smaller creatures, but can still be effective otherwise. It is still also only a third level spell available at character level 5. The beauty of bounded accuracy is that this statement can be true, but it is entirely dependent on encounter setup. We can say you're right those enemies are inherently not a threat..or we can say that those enemies usually aren't a threat because they are so easy to remove with AoEs. There's a case either way. I will agree that dead is better than alive, but, absent aoe healing on the enemy side, more damage is also better than less damage. All the hp have to go away one way or the other. I'm not actually sure what concept you're trying to describe here. Wizard overkill? The fighter damage I have compared to is not mine. Moreover, your max range in all versions of fighter you've described is 10 ft. If no creature is in that range, they do not have 1-6 attacks..they have zero attacks. Fireball has a 150ft range. It's significantly easier to use. Hell, with range disparity alone, you can afford to use it even less optimally than we've discussed. All this, and again..fireball is one 3rd level spell, one of many casters have access to, and one they get at character level 5. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Truly Understanding the Martials & Casters discussion (+)
Top