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<blockquote data-quote="TheSword" data-source="post: 8551219" data-attributes="member: 6879661"><p>I agree. However removing spell scaling by caster level for non-cantrips made a massive difference to wizard spellcasting. Keeping it in cantrips was a very necessary balancing method. I don’t think it came close to making up for the loss in power. It’s a gesture to stop wizards firing crossbows in my opinion. A kin to the str fighter picking up that longbow. Not terrible, but not optimal.</p><p></p><p>Of course Hp and AC are nice. They’re useful. But to put it another way. A fighter is having their hp and AC tested and stretched in most rounds of combat. How many times is that effecting a wizard… if they’re on their own and exposed then sure a lot. If they have a fighter in combat taking the pressure off then not a lot. A lot of the best wizard buffs - blink and mirror image being my two favourites - dont even interact with AC or hp. Shield is only good if wizards are targeted infrequently because of its limited uses in which case it is excellent. But this relies on wizards not getting targeted. 4 rounds of combat from multiple attack creatures and the wizard is out of shields.</p><p></p><p>I agree that hybrid characters acting at range and close up are fun and versatile. The changes to full attack make this far less important than it was. You used to be able to kite around a single monster so it only got 1 attack. Not so much now.</p><p></p><p>While it does mean foes can also get through back ranks easier I do think the simplicity of AOO and the reduced methods of avoiding them means monsters pay a price if they do. When I’m DMing my monsters don’t usually take AOO unless they have to, even without Sentinel.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8551219, member: 6879661"] I agree. However removing spell scaling by caster level for non-cantrips made a massive difference to wizard spellcasting. Keeping it in cantrips was a very necessary balancing method. I don’t think it came close to making up for the loss in power. It’s a gesture to stop wizards firing crossbows in my opinion. A kin to the str fighter picking up that longbow. Not terrible, but not optimal. Of course Hp and AC are nice. They’re useful. But to put it another way. A fighter is having their hp and AC tested and stretched in most rounds of combat. How many times is that effecting a wizard… if they’re on their own and exposed then sure a lot. If they have a fighter in combat taking the pressure off then not a lot. A lot of the best wizard buffs - blink and mirror image being my two favourites - dont even interact with AC or hp. Shield is only good if wizards are targeted infrequently because of its limited uses in which case it is excellent. But this relies on wizards not getting targeted. 4 rounds of combat from multiple attack creatures and the wizard is out of shields. I agree that hybrid characters acting at range and close up are fun and versatile. The changes to full attack make this far less important than it was. You used to be able to kite around a single monster so it only got 1 attack. Not so much now. While it does mean foes can also get through back ranks easier I do think the simplicity of AOO and the reduced methods of avoiding them means monsters pay a price if they do. When I’m DMing my monsters don’t usually take AOO unless they have to, even without Sentinel. [/QUOTE]
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