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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="nevin" data-source="post: 8551384" data-attributes="member: 7024481"><p>you make it sound like features haven't been added, taken away and added and taken away for multiple iterations of the game. I can add features all day long. Whether they work they way the way I want them too and whether the players will be willing to accept them are always iffy at best. If it were that easy it would have been fixed in 2nd or 3rd edition. A large portion of the fighter's problem is they limited the number of magic items and the entire foundation of the fighter since 1e was magic items. A wizard doesn't get real upgrades in power from magic items, usually just the ability to cast more spells. (which can be huge). limiting magic items on pure martial classes was a serious downgrade in power at high levels.</p></blockquote><p></p>
[QUOTE="nevin, post: 8551384, member: 7024481"] you make it sound like features haven't been added, taken away and added and taken away for multiple iterations of the game. I can add features all day long. Whether they work they way the way I want them too and whether the players will be willing to accept them are always iffy at best. If it were that easy it would have been fixed in 2nd or 3rd edition. A large portion of the fighter's problem is they limited the number of magic items and the entire foundation of the fighter since 1e was magic items. A wizard doesn't get real upgrades in power from magic items, usually just the ability to cast more spells. (which can be huge). limiting magic items on pure martial classes was a serious downgrade in power at high levels. [/QUOTE]
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