Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Truly Understanding the Martials & Casters discussion (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8551951" data-attributes="member: 7019027"><p>And I think D&D should improve in those aspects. The game is more tolerable now then back then, but I do think the inherent problems plaguing the system needs to go.</p><p></p><p>Then it's a difference in perception. I felt like that was the case. It's not that I want 5e wholly as-is, though dungeon crawling isn't just about the combat. It's about exploring the unknown. Really, what you're able to do comes secondary to what you're able to find and what you do with what you found. So contributing is less about having something unique and meaningful in your statblock and more about what you, as a player, bring to the table.</p><p></p><p>In low tier games, the fact that they're limited resources make them more difficult to justify using. In high tier games, the wards and extremely dangerous traps make casting much more difficult. It isn't about spells not being great, it's that if they're used poorly even if they're generally good, that makes them difficult. For example, thinking the wizard can just cast invisibility and walk in the middle of the room without being <em>seen</em>. That's a luxury at high levels because alot of monsters have truesight or blindsight.</p><p></p><p>You don't need to justify it, I just was looking for an understanding. I suppose your passion for the system overall is what gets you riled up. That's something I can't really relate to. I tend to just pass over things I don't like. I'm not a fan of Pathfinder and 4e, but I don't really want to change much of what's in there because I recognize that it's for somebody out there, just not me. If I don't like it, I don't play it. Maybe the fact that 5e is so popular means that it's harder to avoid, but it doesn't feel like the alternatives have gotten less popular.</p><p></p><p>There are a few options for casual play, Barbarians and rogues are generally casual friendly. More complex than the champion, sure, but it's more like something refreshing rather than a new subsystem.</p><p></p><p>I think what they wanted in playtesting is different than their philosophy now. But also, your philosophy for game design doesn't necessarily have to be the same as others. I get that some people don't want to play "tails" from sonic, but some really do want the enjoyment of being present without the consequences or stress of being highly skilled at the game.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8551951, member: 7019027"] And I think D&D should improve in those aspects. The game is more tolerable now then back then, but I do think the inherent problems plaguing the system needs to go. Then it's a difference in perception. I felt like that was the case. It's not that I want 5e wholly as-is, though dungeon crawling isn't just about the combat. It's about exploring the unknown. Really, what you're able to do comes secondary to what you're able to find and what you do with what you found. So contributing is less about having something unique and meaningful in your statblock and more about what you, as a player, bring to the table. In low tier games, the fact that they're limited resources make them more difficult to justify using. In high tier games, the wards and extremely dangerous traps make casting much more difficult. It isn't about spells not being great, it's that if they're used poorly even if they're generally good, that makes them difficult. For example, thinking the wizard can just cast invisibility and walk in the middle of the room without being [I]seen[/I]. That's a luxury at high levels because alot of monsters have truesight or blindsight. You don't need to justify it, I just was looking for an understanding. I suppose your passion for the system overall is what gets you riled up. That's something I can't really relate to. I tend to just pass over things I don't like. I'm not a fan of Pathfinder and 4e, but I don't really want to change much of what's in there because I recognize that it's for somebody out there, just not me. If I don't like it, I don't play it. Maybe the fact that 5e is so popular means that it's harder to avoid, but it doesn't feel like the alternatives have gotten less popular. There are a few options for casual play, Barbarians and rogues are generally casual friendly. More complex than the champion, sure, but it's more like something refreshing rather than a new subsystem. I think what they wanted in playtesting is different than their philosophy now. But also, your philosophy for game design doesn't necessarily have to be the same as others. I get that some people don't want to play "tails" from sonic, but some really do want the enjoyment of being present without the consequences or stress of being highly skilled at the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Truly Understanding the Martials & Casters discussion (+)
Top