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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="FrogReaver" data-source="post: 8552067" data-attributes="member: 6795602"><p>Sounds good.</p><p></p><p>Some additional proposals (I'm open to alternate suggestions):</p><ul> <li data-xf-list-type="ul">I propose chance to hit with 20 stat and proficiency bonus be 60%. Additions like archery style or magic weapons or GWM would modify that base.</li> <li data-xf-list-type="ul">I propose enemies have a 60% chance of failing saving throws.</li> <li data-xf-list-type="ul">Party Advantage Generation normally greatly favors melee characters over ranged ones and even more so over granting disadvantage to spell saves. I propose for this comparison we don't assume advantage for anything the character itself isn't generating for himself. If you plan to use find familiar to grant advantage, I propose we discuss a reasonable percent that this occurs (since the familiar is so easy to kill).</li> <li data-xf-list-type="ul">I propose an AOE like shatter count as hitting 2 enemies. I propose an AOE like fireball count as hitting on average 3.5 enemies.</li> <li data-xf-list-type="ul">Evoker Wizard subclass has 2 abilities we need to discuss if you plan to use it. Avoiding Friendly fire should reasonable increase the average number of enemies hit per AOE. How his level 10 damage bonus interactions with magic missile is also a very important discussion to have. If you aren't using that subclass we can ignore.</li> <li data-xf-list-type="ul">If the wizard is planning to boost damage with concentration spells then we really need to talk about concentration and the chance he loses said spells.</li> </ul><p>I'm sure there's some more but those are the biggest things on my mind. Nailing down an agreement on the chance to hit and advantage considerations will let me start calculating the Fighters.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8552067, member: 6795602"] Sounds good. Some additional proposals (I'm open to alternate suggestions): [LIST] [*]I propose chance to hit with 20 stat and proficiency bonus be 60%. Additions like archery style or magic weapons or GWM would modify that base. [*]I propose enemies have a 60% chance of failing saving throws. [*]Party Advantage Generation normally greatly favors melee characters over ranged ones and even more so over granting disadvantage to spell saves. I propose for this comparison we don't assume advantage for anything the character itself isn't generating for himself. If you plan to use find familiar to grant advantage, I propose we discuss a reasonable percent that this occurs (since the familiar is so easy to kill). [*]I propose an AOE like shatter count as hitting 2 enemies. I propose an AOE like fireball count as hitting on average 3.5 enemies. [*]Evoker Wizard subclass has 2 abilities we need to discuss if you plan to use it. Avoiding Friendly fire should reasonable increase the average number of enemies hit per AOE. How his level 10 damage bonus interactions with magic missile is also a very important discussion to have. If you aren't using that subclass we can ignore. [*]If the wizard is planning to boost damage with concentration spells then we really need to talk about concentration and the chance he loses said spells. [/LIST] I'm sure there's some more but those are the biggest things on my mind. Nailing down an agreement on the chance to hit and advantage considerations will let me start calculating the Fighters. [/QUOTE]
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