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<blockquote data-quote="EzekielRaiden" data-source="post: 8552310" data-attributes="member: 6790260"><p>Hit succes/save fail base chance at 60%: agreed. I may be using the Custom Lineage so that I can have both 20 Int and a feat at this level, though honestly in terms of feature optimization there aren't many races with stronger benefits to Wizards anyway.</p><p>I have no intent to make use of a familiar this way, so I'm cool with that. As stated: sources provided by the character personally count, all others do not.</p><p>Will need to look over the example spells in AoE terms, but in principle I have no issue with the proposed numbers.</p><p>Evoker was one I was considering, so we should probably talk that out regardless. (I may end up following your lead and doing a couple different examples.)</p><p>Probably should have that conversation at some point regardless, though as it stands I did not have any specific intent to use such spells.</p><p></p><p>Given magic items can be of significant impact to each of us, what limits do you think are appropriate? For a level 11 character, I figure at least a +1 item (weapon or focus) is a reasonable expectation, while a +2 is possibly on the high end and +3 is right out. If we are also factoring in defenses, the question of magical armor remains open.</p><p></p><p>Also, on the subject of defenses etc.: Movement. Will you be trying to do well at both ranged and melee combat (so enemies being spread out isn't an issue), or will you only be focusing on one of the two (so the possibility of overkill becomes relevant)? I know 5e is very permissive about movement so it's <em>less</em> of a concern, but it seems a reasonable thing to ask about if we've concern for "is the Wizard getting hit" and "are the enemies in fireball formation or avoiding clustering."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8552310, member: 6790260"] Hit succes/save fail base chance at 60%: agreed. I may be using the Custom Lineage so that I can have both 20 Int and a feat at this level, though honestly in terms of feature optimization there aren't many races with stronger benefits to Wizards anyway. I have no intent to make use of a familiar this way, so I'm cool with that. As stated: sources provided by the character personally count, all others do not. Will need to look over the example spells in AoE terms, but in principle I have no issue with the proposed numbers. Evoker was one I was considering, so we should probably talk that out regardless. (I may end up following your lead and doing a couple different examples.) Probably should have that conversation at some point regardless, though as it stands I did not have any specific intent to use such spells. Given magic items can be of significant impact to each of us, what limits do you think are appropriate? For a level 11 character, I figure at least a +1 item (weapon or focus) is a reasonable expectation, while a +2 is possibly on the high end and +3 is right out. If we are also factoring in defenses, the question of magical armor remains open. Also, on the subject of defenses etc.: Movement. Will you be trying to do well at both ranged and melee combat (so enemies being spread out isn't an issue), or will you only be focusing on one of the two (so the possibility of overkill becomes relevant)? I know 5e is very permissive about movement so it's [I]less[/I] of a concern, but it seems a reasonable thing to ask about if we've concern for "is the Wizard getting hit" and "are the enemies in fireball formation or avoiding clustering." [/QUOTE]
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