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<blockquote data-quote="FrogReaver" data-source="post: 8552358" data-attributes="member: 6795602"><p>I thought earlier that you were against including racial feats. Unless I'm mistaken that's how a Tasha's custom lineage race wizard would achieve a 20 int and a feat by level 11? So just want to make sure we are on the same page.</p><p></p><p>*In principle I'm open to whatever racial options you want to go with.</p><p></p><p></p><p>On this note, I ask what you think is fair in regards to trip attack since it has a requirement the enemy be Large or smaller.</p><p></p><p></p><p>Sounds good. If you have any differently sized AOE's we need to bring up feel free. But if we can set the bounds on a small AOE and big one then hopefully the rest can be easily extrapolated from there.</p><p></p><p></p><p>Sure. My initial thoughts would be to increase number of targets for an AOE by 0.5 due to the evokers level 2 ability. I could see it going a bit higher. </p><p></p><p>Some people play that magic missile gets the evokers damage bonus to every dart and some play that it only applies to one dart. I can see the ability either way from RAW but i always play it applies to one dart.</p><p></p><p></p><p>I wasn't super concerned with defenses beyond basic armor/shield for the fighter and mage armor and a few shield spells for the wizard. So personally I think it's safe to ignore defensive items. For magic weapons I think a +1 weapon should be default but I was going to run various scenarios with them for the Fighter. A +1 focus seems reasonable there as well.</p><p></p><p></p><p>I was going to do a ranged fighter, a melee fighter and possibly a hybrid range/melee fighter.</p><p></p><p>I follow that. If we are talking movement though I think we need to think about enemy movement and OA's. There's quite a bit to explicitly account for there. Or we can just make a general statement like the amount of OA's a melee fighter gets to make will roughly make up for the attacks he doesn't get to make due to needing to get in range some rounds. Not perfect, but maybe reasonable enough while greatly simplifying calculations.</p><p></p><p>Since you mentioned above you were not planning on using concentration spells for damage i don't think we really need to focus on concentration checks and the possibility of losing concentration on one of those spells early. There's alot to consider if we were, from NPC targeting, to defenses, mobility/kiting, conentration save bonus, etc. If you change your mind and want to use a concentration spell for damage or self buffing let's iron something reasonable out for this at that time?</p><p></p><p>Also, are assuming 24 combat rounds and 2 short rests spread over 8 encounters?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8552358, member: 6795602"] I thought earlier that you were against including racial feats. Unless I'm mistaken that's how a Tasha's custom lineage race wizard would achieve a 20 int and a feat by level 11? So just want to make sure we are on the same page. *In principle I'm open to whatever racial options you want to go with. On this note, I ask what you think is fair in regards to trip attack since it has a requirement the enemy be Large or smaller. Sounds good. If you have any differently sized AOE's we need to bring up feel free. But if we can set the bounds on a small AOE and big one then hopefully the rest can be easily extrapolated from there. Sure. My initial thoughts would be to increase number of targets for an AOE by 0.5 due to the evokers level 2 ability. I could see it going a bit higher. Some people play that magic missile gets the evokers damage bonus to every dart and some play that it only applies to one dart. I can see the ability either way from RAW but i always play it applies to one dart. I wasn't super concerned with defenses beyond basic armor/shield for the fighter and mage armor and a few shield spells for the wizard. So personally I think it's safe to ignore defensive items. For magic weapons I think a +1 weapon should be default but I was going to run various scenarios with them for the Fighter. A +1 focus seems reasonable there as well. I was going to do a ranged fighter, a melee fighter and possibly a hybrid range/melee fighter. I follow that. If we are talking movement though I think we need to think about enemy movement and OA's. There's quite a bit to explicitly account for there. Or we can just make a general statement like the amount of OA's a melee fighter gets to make will roughly make up for the attacks he doesn't get to make due to needing to get in range some rounds. Not perfect, but maybe reasonable enough while greatly simplifying calculations. Since you mentioned above you were not planning on using concentration spells for damage i don't think we really need to focus on concentration checks and the possibility of losing concentration on one of those spells early. There's alot to consider if we were, from NPC targeting, to defenses, mobility/kiting, conentration save bonus, etc. If you change your mind and want to use a concentration spell for damage or self buffing let's iron something reasonable out for this at that time? Also, are assuming 24 combat rounds and 2 short rests spread over 8 encounters? [/QUOTE]
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