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Truly Understanding the Martials & Casters discussion (+)
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<blockquote data-quote="Maxperson" data-source="post: 8553072" data-attributes="member: 23751"><p>That's simply not the case, though. Your last few posts have involved the DM setting up encounters so the wizard can shine. Most high level fights don't involve that many creatures, and if they do, most of them are low level mooks designed to die. So what if the fireball kills them. If the DM is designing encounters to allow the wizard to shine, that's the DM's fault, not a problem with class design.</p><p></p><p>What's more, those monsters have be deliberately picked in order to avoid the huge numbers of fire resistant, magic resistant or immune creatures that exist at high levels. </p><p></p><p>On top of that, it's only for a few rounds out of the adventuring day, which the fighter will quickly overcome and surpass, unless the wizard gives up his out of combat versatility entirely. The wizard simply does not have enough slots to persistently use them in 6-8 moderate to hard combats a day.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8553072, member: 23751"] That's simply not the case, though. Your last few posts have involved the DM setting up encounters so the wizard can shine. Most high level fights don't involve that many creatures, and if they do, most of them are low level mooks designed to die. So what if the fireball kills them. If the DM is designing encounters to allow the wizard to shine, that's the DM's fault, not a problem with class design. What's more, those monsters have be deliberately picked in order to avoid the huge numbers of fire resistant, magic resistant or immune creatures that exist at high levels. On top of that, it's only for a few rounds out of the adventuring day, which the fighter will quickly overcome and surpass, unless the wizard gives up his out of combat versatility entirely. The wizard simply does not have enough slots to persistently use them in 6-8 moderate to hard combats a day. [/QUOTE]
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