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<blockquote data-quote="FrogReaver" data-source="post: 8554295" data-attributes="member: 6795602"><p>Enemies don't really have to clump up for a 60ft diameter sphere to overlap 3-4 of them.</p><p></p><p>Counterspell is a really interesting point though. Games featuring alot of enemies with counterspell can really affect the wizards damage output. Likewise, even a Wizard counterspelling enemy casters can also eat a lot into his damage potential. I think it's an assumption [USER=6790260]@EzekielRaiden[/USER] and I probably need to talk through. Should counterspelling others or being counterspelled yourself be using up slots that you would otherwise be gaining damage from. How often does this happen as a reasonable average and is it something that make sense to factor into our calculations? Or would it be better handled by just computing damage ignoring it and then let the reader apply a % reduction based on how often counterspelling happens in their games?</p><p></p><p>Though I'm also feeling like this is getting somewhat into territory like 'how often should we count the fighter as being controlled via wisdom save based control effects. Or restrained due to being in melee with enemies that have restraining attacks. Etc.' So I'm leaning more toward leaving it out and can just allow people to scale damages down depending on how often this kind of stuff happens.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8554295, member: 6795602"] Enemies don't really have to clump up for a 60ft diameter sphere to overlap 3-4 of them. Counterspell is a really interesting point though. Games featuring alot of enemies with counterspell can really affect the wizards damage output. Likewise, even a Wizard counterspelling enemy casters can also eat a lot into his damage potential. I think it's an assumption [USER=6790260]@EzekielRaiden[/USER] and I probably need to talk through. Should counterspelling others or being counterspelled yourself be using up slots that you would otherwise be gaining damage from. How often does this happen as a reasonable average and is it something that make sense to factor into our calculations? Or would it be better handled by just computing damage ignoring it and then let the reader apply a % reduction based on how often counterspelling happens in their games? Though I'm also feeling like this is getting somewhat into territory like 'how often should we count the fighter as being controlled via wisdom save based control effects. Or restrained due to being in melee with enemies that have restraining attacks. Etc.' So I'm leaning more toward leaving it out and can just allow people to scale damages down depending on how often this kind of stuff happens. [/QUOTE]
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