Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Trumpet) ChaaaAAAaaarge!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 1483277" data-attributes="member: 984"><p>Another "so, this situation came up" post... regarding charges and specifically, mounted charges, in 3.5e.</p><p></p><p>Amusingly, IIRC 3.0 was a bit more clear on this. The way we remember it is that a charge must be initated at the start of a character's action, the character must move at least 10', and all movement in a charge must be in a straight line. </p><p></p><p>3.5 seems to change the wording to 'move before your attack' and 'may move up to double your speed directly towards the designated opponent'. A bit later, they mention 'you can't take a 5' step in the same round as a charge'. </p><p></p><p>Two things: one, there seems to be no direct requirement that one must begin their charge at the begining of their action (or, put another way, any prohibition to moving some part of your movement before beginning your charge so long as you have 10' at the end for the charge). Obviously, if this is the case, this would allow characters to move to a non-blocked/hampered area before starting their charge. </p><p></p><p>Of course, if one looks at the "Charging Blocked" image in the PHB, given the fact they don't give an example of Tordek moving to charge the orc from an un-obstructed direct does seem to provide some evidence to the fact that the rule hasn't changed.</p><p></p><p>And what a change it would be!</p><p></p><p>The second could be an interpretation of 'directly towards' -- is this necessarily a straight line? Hey, its word games, and it does go against the images, but some may try to take advantage of it. </p><p></p><p>Now, to throw another twist into it, this whole thing came up due to charging on a mount. The player seems to remember a rule that allows an exception to the 'charge must begin right at the start of movement/activation' rule, in that it can move a bit and then start charging. </p><p></p><p>And as if this wasn't a big enough vortex, the player in question has a flying mount with Average maneuverability, and has ride-by attack. Average allows a full 90~ turn in one square. </p><p></p><p>So, to make this whole thing somewhat shorter: could they charge, attack, fly by, end their turn... next turn could they turn around in the same square and charge once again, fly by... rinse, repeat. </p><p></p><p>That was a bit more convoluted a question than I expected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 1483277, member: 984"] Another "so, this situation came up" post... regarding charges and specifically, mounted charges, in 3.5e. Amusingly, IIRC 3.0 was a bit more clear on this. The way we remember it is that a charge must be initated at the start of a character's action, the character must move at least 10', and all movement in a charge must be in a straight line. 3.5 seems to change the wording to 'move before your attack' and 'may move up to double your speed directly towards the designated opponent'. A bit later, they mention 'you can't take a 5' step in the same round as a charge'. Two things: one, there seems to be no direct requirement that one must begin their charge at the begining of their action (or, put another way, any prohibition to moving some part of your movement before beginning your charge so long as you have 10' at the end for the charge). Obviously, if this is the case, this would allow characters to move to a non-blocked/hampered area before starting their charge. Of course, if one looks at the "Charging Blocked" image in the PHB, given the fact they don't give an example of Tordek moving to charge the orc from an un-obstructed direct does seem to provide some evidence to the fact that the rule hasn't changed. And what a change it would be! The second could be an interpretation of 'directly towards' -- is this necessarily a straight line? Hey, its word games, and it does go against the images, but some may try to take advantage of it. Now, to throw another twist into it, this whole thing came up due to charging on a mount. The player seems to remember a rule that allows an exception to the 'charge must begin right at the start of movement/activation' rule, in that it can move a bit and then start charging. And as if this wasn't a big enough vortex, the player in question has a flying mount with Average maneuverability, and has ride-by attack. Average allows a full 90~ turn in one square. So, to make this whole thing somewhat shorter: could they charge, attack, fly by, end their turn... next turn could they turn around in the same square and charge once again, fly by... rinse, repeat. That was a bit more convoluted a question than I expected. :P Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Trumpet) ChaaaAAAaaarge!
Top